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1. Use Cases for Generative AI in Education. User Research Report

2. Connectivity in Resources for Teaching Graph Theory in Engineering Education

3. Gender Differences in Motivational and Curricular Pathways towards Postsecondary Computing Majors

4. Hacking Gender in Computer-Supported Collaborative Learning: The Experience of Being in Mixed-Gender Teams at a Computer Science Hackathon

5. Educational Policy as Predictor of Computational Thinking: A Supervised Machine Learning Approach

6. True Story: The HyFlex Experience across Disciplines

7. Reflective Practices among Secondary School Computer Science Teachers: Their Point of View

8. Preparing UK Students for the Workplace: The Acceptability of a Gamified Cybersecurity Training

9. The Importance of Humanities in a Career-Focused Educational Environment

10. A Study on the Levels of Adoption of Cyberculture and Global Citizenship among Social Studies Teacher Candidates

11. Co-Designing and Implementing a 4th Grade Robotics and Coding Event: Preservice and Inservice Teacher Perspectives

12. Building the Operational Technology (OT) Cybersecurity Workforce: What Are Employers Looking for?

13. How Do We Learn in and from Hackathons? A Systematic Literature Review

14. Is Motherhood a Burden or an Asset to Female Computer Science and Engineering Faculty? Case Studies in China and Italy

15. A Laboratory Class: Constructing DNA Molecular Circuits for Cancer Diagnosis

16. Gender Mainstreaming and Diversity in Higher Education: An Experience in Software Engineering Education

17. A Case Study on the Comparison of Teaching-Learning and Performance Evaluation Methods Applied to Engineering Students

18. Empowering Learners in Higher Education: Redesigning an Online Computer Science Course through Universal Design for Learning Implementation

19. Unleashing the Power of Predictive Analytics to Identify At-Risk Students in Computer Science

20. Sometimes I Still Do Not See Myself as a Computer Scientist: Negotiating a Computer Science Identity as a Latina Undergraduate and Youth Mentor

21. Knowledge Creation through Maker Practices and the Role of Teacher and Peer Support in Collaborative Invention Projects

22. Impacts of a Residential STEM Program on Increasing Interest in Computer Science Careers for Gifted Female Students

23. Uncovering the Skillsets Required in Computer Science Jobs Using Social Network Analysis

24. No Recognised Ethical Standards, No Broad Consent: Navigating the Quandary in Computational Social Science Research

25. An Exploration of the Awareness and Attitudes of Psychology Students Regarding Their Psychological Literacy for Working in the Cybersecurity Industry

26. CS=Me: Exploring Factors That Shape Black Women's CS Identity at the Intersections of Race and Gender

27. Digital Modes of Interpretation of Pictish Sculpture

28. Automatically Predicting Peer Satisfaction during Collaborative Learning with Linguistic, Acoustic, and Visual Features

29. The State of Higher Education in Ohio: 2022 Year in Review

30. Mapping the Evolution of Computational Thinking in Education: A Bibliometrics Analysis of Scopus Database from 1987 to 2023

31. Score Prediction from Programming Exercise System Logs Using Machine Learning

32. Mathematical Knowledge for Teaching Proof: Comparing Secondary Teachers, Pre-Service Secondary Teachers, and Undergraduate Majors

33. Computer Science Careers: Preparing High School Students for Success

34. Technology Internships Prove Flexible, Resilient, and Critical during COVID: One Community College's Pivot to Opportunity during the Pandemic. Executive Summary

35. Technology Internships Prove Flexible, Resilient, and Critical during COVID: One Community College's Pivot to Opportunities during the Pandemic

36. Towards a Multidimensional Measure of Self-Efficacy in the Adult Learning Ecosystem

37. Intent and Extent: Computer Science Concepts and Practices in Integrated Computing

38. Using SymPy (Symbolic Python) for Understanding Structural Equation Modeling

39. An Operations Research-Based Teaching Unit for Grade 11: The ROAR Experience, Part II

40. An Interdisciplinary Course on Computer-Aided Drug Discovery to Broaden Student Participation in Original Scientific Research

41. A Survey on Students' Use of AI at a Technical University

42. Exploring Barriers That Prevent Employees from Experiencing Flow in the Software Industry

43. Thinking Critically, Coding Creatively: Elevating Social Studies through Inquiry-Based Learning and Computer Science Integration

44. Redefining Creativity in the Era of AI? Perspectives of Computer Scientists and New Media Artists

45. Tapping into Early PhD Aspirations to Advance Gender Equity in Computing: Predicting PhD Interest among Upward Transfer Students

46. Compiling a Computing Identity: A Byte of Self-Efficacy, Belonging, and Other Predictive Factors

47. Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction

48. Using Debugging as a Platform for Transdisciplinary Learning

49. A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers

50. Choosing a Foundational Mathematics Course in Higher Education: How Is the Decision Made?

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