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1. Demand Characteristics on Visually Guided Grasping.

2. Why Mary left her room.

3. Grasp and scientific understanding: a recognition account.

4. The Materialistic Consumer: Associations Between SES Causal Beliefs and Consumer Acquisitiveness and Dissatisfaction.

5. Slope conception as rate of change starter kit: Malaysian pre-service secondary mathematics teachers' subject matter knowledge in rate of change.

6. FACTORS AFFECTING GEN Z TREND OF ‘STANDARD WORKING' IN VIETNAM.

7. On the Other Hand...: Enhancing Promotional Effectiveness with Haptic Cues.

8. Design of a Multi-Mode Mechanical Finger Based on Linkage and Tendon Fusion Transmission.

9. Board overconfidence and M&A performance: evidence from the UK.

10. Development, history, and a minimalist model of ownership psychology.

11. "Have a Nice Day".

12. Evaluation and analysis of anxiety and depression symptoms for college students during COVID-19 pandemic.

13. Mulberry Wants to Go It Alone, Rejects Frasers Takeover Bid.

14. Mulberry Wants To Go It Alone As It Rejects Frasers Takeover Bid.

15. Pickup lines

16. Clutter : An Untidy History

17. Beyond Contagion of Violence: Passionate Love and Empathy in the Thought of René Girard and Max Scheler.

18. Episodic Binding and Retrieval in Sequences of Discrete Movements -- Evidence from Grasping Actions.

19. Heroism and Loot in the Iliad.

20. YSUY: Your Smartphone Understands You—Using Machine Learning to Address Fundamental Human Needs.

21. Critical Social Analysis of Crisis.

22. No longer green with envy: Objectifying and destroying negative consumer emotions.

23. Research on the Impact of Online Promotions on Consumers' Impulsive Online Shopping Intentions.

24. "Hora e sempre".

25. Tourism Experience and Construction of Personalized Smart Tourism Program Under Tourist Psychology.

26. The Theme of Acquisitiveness in Bentham's Political Thought

27. Disciplining Role of Short Sellers: Evidence From M&A Activity.

28. El monstruo de la comodidad

29. Competence-based social status and implicit preference modulate the ability to coordinate during a joint grasping task.

31. Toward a Visualization of Video Game Cultural History: Grasping the French Touch.

33. Offence associated proactive, reactive, and acquisitive attributions that inform theory, assessment, and intervention.

34. Exploring threshold concepts in population health.

35. The perils of learning to move while speaking: One-sided interference between speech and visuomotor adaptation.

36. Play to Win: Action Video Game Experience and Attention Driven Perceptual Exploration in Categorization Learning.

37. The social life of time and methods: Studying London's temporal architectures.

38. DARİO MİTİDİERİ'NİN KAYIP AİLE PORTRELERİ BAĞLAMINDA FOTOĞRAF SANATINDA TRANSANDANTAL İMAJ.

39. Neurophysiology of motor skill learning in chronic stroke.

40. Transformation of Classroom Teaching in Modern Russian Schools: State of the Art.

41. Joseph Lichtenberg: A Doer Doing.

42. Celebrity capital, field-specific aesthetic criteria and the status of cultural objects: The case of Masked and Anonymous.

43. Guns in Bangla cinema across borders: perspectives on cultural evolution.

44. Electrically-Evoked Proximity Sensation Can Enhance Fine Finger Control in Telerobotic Pinch.

45. A large calibrated database of hand movements and grasps kinematics.

46. Beckett Ongoing and the Novel.

48. Manipulative Movement Based on Information Technology Games for School Children Aged 10-12 Years.

49. Compulsive Consumption in the Consumer Journey: Synthesis and a Research Agenda.

50. Fatal (Fiscal) Attraction: Spendthrifts and Tightwads in Marriage.

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