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401. Designing Inclusive Virtual Reality Experiences

402. Social Implications of New Mediated Spaces: The Need for a Rethought Design Approach

405. Furthering Victor Papanek’s Legacy: A Personal Perspective

407. Let’s Get Sociotechnical: A Design Perspective on Zero Energy Renovations

408. Editorial.

409. The experiences, needs and barriers of people with impairments related to usability and accessibility of digital health solutions, levels of involvement in the design process and strategies for participatory and universal design: a scoping review.

410. Designing felt experiences with movement-based, wearable musical instruments: From inclusive practices toward participatory design.

412. Kapsayıcı Kampüs Ortamı Tasarımı Kriterlerinin FANP ve CFPR Metodolojileri Kullanılarak Değerlendirilmesi.

413. imagining a more inclusive world: notes on difference, disability, and space in the shape of water.

414. Diseño inclusivo, diseño para todos. El diseño como hipermediador en la experiencia de usuario.

415. One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames.

416. Healthy Streets: Adopting International Benchmarks in Medium Density Cities.

417. A Framework for Transitioning Designerly Ways: Interrogating 50 Years of Inclusive Design for Paediatric Mobility.

418. Urban informality and sustainable design of public space facilities: a case study of Hong Kong SAR of China in 2018.

419. Multisensory inclusive design with sensory substitution

420. Exoskeletons for all: The interplay between exoskeletons, inclusion, gender, and intersectionality

421. Selwyn Goldsmith's designing for the disabled, 2nd ed. (1967): Flawed, dated, and disavowed, yet a classic with enduring value

422. Designing felt experiences with movement-based, wearable musical instruments: From inclusive practices toward participatory design

423. Vehicle ergonomics and older drivers

424. One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames

425. Co-designing the integration of voice-based conversational AI and web augmentation to amplify web inclusivity.

426. Sound Perception of Blind Older Adults in Nursing Homes

427. Toward user-centered assistive technologies for aging in place with cognitive impairment: a survey.

428. EmpRess: an eHealth implementation readiness checklist for dementia developed through an interview study of stakeholder needs.

429. Promoting an inclusive mind-set through method support: Universal Design Playbook.

430. Sustainable and Inclusive Design Thinking

431. Innovating with People: Creating an Inclusive Design Publication and Toolkit.

432. Developing QOL Index for Resettlement Projects of Unsafe Areas in Egypt.

433. Step-free railway station access in the UK: the value of inclusive design.

434. Novel hands-free interaction techniques based on the software switch approach for computer access with head movements.

435. Inclusive museum audio guides: 'guided looking' through audio description enhances memorability of artworks for sighted audiences.

436. INVOLVING DIVERSE USERS FOR INCLUSIVE TECHNOLOGY DEVELOPMENT.

437. INVOLVING DIVERSE USERS FOR INCLUSIVE TECHNOLOGY DEVELOPMENT.

439. Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study

441. Design Thinking and Design Doing: Describing a Process of People-Centred Innovation

443. Inclusive Access to Emergency Services: A Complete System Focused on Hearing-Impaired Citizens

444. User Centered Ecological Interface Design (UCEID): A Novel Method Applied to the Problem of Safe and User-Friendly Interaction Between Drivers and Autonomous Vehicles

445. Usability analysis: Is our software inclusive?

446. Sports-Wear in Wheelchair Rugby: Establishing Design Needs

447. Toward Inclusive Public Transportation: Rights, not Privileges

448. A Diversity Functionalities Project. Development of Inclusive Wearable Products

449. Designing to Include Judges and Inner-City Tenants

450. Inclusive Design for Ageing People and the Internet of Things: Understanding Needs

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