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Your search keyword '"Janet C Read"' showing total 291 results

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291 results on '"Janet C Read"'

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251. User-oriented design and tangible interaction for kindergarten children

252. Designing the 'record' button

253. Experience it, draw it, rate it

254. Warp speed design

255. Preface - Creativity and HCI: From Experience to Design in Education

256. Designing the Future

257. Bringing tabletop technologies to kindergarten children

259. Evidence Based Design of Heuristics for Computer Assisted Assessment

260. Jabberwocky

261. In Search of Tangible Magic

262. Using Wizard of Oz to Evaluate Mobile Applications

263. Survey methods

264. Interactive Whiteboards in the Living Room? – Asking Children about their Technologies

265. Case Study 2: Embedding Evaluation in the Design of a Pervasive Game Concept

266. Before the Evaluation

267. Ethical Practice in Evaluations

268. Diaries

269. Recording and Logging

270. Planning the Evaluation Study

271. During the Evaluation

272. Understanding Children’s Contributions during Informant Design

273. Case study 1: Game-Controlling Gestures in Interactive Games

274. Inspection methods

275. Verbalization methods

276. What Is a Child?

277. Case Study 3: Using Survey Methods and Efficiency Metrics

278. After the Evaluation

279. Observation methods

280. ExpECT: An Expanded Error Categorisation Method for Text Input

281. Children using Digital Ink for Writing

282. Text Input for the Elderly and the Young

283. Design in Evaluation: Reflections on Designing for Children’s Technology

285. Evaluating Children's Interactive Products : Principles and Practices for Interaction Designers

286. On the application of text input metrics to handwritten text input

287. Integrating children's contributions in the interaction design process

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