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Your search keyword '"Enhua Wu"' showing total 661 results

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351. An iterated randomized search algorithm for large-scale texture synthesis and manipulations

352. Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations

353. Dynamic BFECC Characteristic Mapping method for fluid simulations

354. Parallel-optimizing SPH fluid simulation for realistic VR environments

355. Real-time and robust hand tracking with a single depth camera

356. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation

357. Live accurate and dense reconstruction from a handheld camera

358. Relighting abstracted image via salient edge-guided luminance field optimization

359. Accurate and efficient cross-domain visual matching leveraging multiple feature representations

360. Animating turbulent water by vortex shedding in PIC/FLIP

361. Perception-motivated multiresolution rendering on sole-cube maps

362. Real-time video stylization using spatial-temporal gabor filtering

363. Toward adaptive fusion of multiple cues for salient region detection

364. View-space meta-ball approximation by depth-independent accumulative fields

365. Robust dense reconstruction by range merging based on confidence estimation

366. Temporal Coherent Video Decolorization Using Proximity Optimization

367. Sketch-based stroke generation in Chinese flower painting

368. Real-Time Cloud Simulation Using Lennard-Jones Approximation

369. Robust image metamorphosis immune from ghost and blur

370. Coherence-enhancing line drawing for color images

371. Abstract line drawings from photographs using flow-based filters

372. Physically based object withering simulation

373. Interactive coupling between a tree and raindrops

374. A particle-based method for granular flow simulation

375. Research on Virtual Vehicle Driven with Vision

376. Non-Linear Beam Tracing on a GPU

379. Synthetic fluid details for the vorticity loss in advection

380. Real-time coherent stylization for augmented reality

381. A GPU-based matting Laplacian solver for high resolution image matting

382. The Dual-microfacet Model for Capturing Thin Transparent Slabs

383. Differential geometry images: remeshing and morphing with local shape preservation

384. Lumiproxy: A Hybrid Representation of Image-Based Models

385. Time-varying clustering for local lighting and material design

386. Texture synthesis via the matching compatibility between patches

387. Simulations of Droplet Spreading and Solidification Using an Improved SPH Model

388. A new approach for construction and rendering of dynamic light shaft

389. Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures

390. Basic research in computer science and software engineering at SKLCS

391. Point-in-polygon tests by convex decomposition

392. Simulation and interaction of fluid dynamics

393. REAL TIME GENERATION OF PROGRESSIVE MESHES FOR CHANGING ENVIRONMENTS

394. Adaptive level set for fluid surface tracking

395. SPH-based Fluid Simulation with a New Surface Tension Formulation

396. A Robust Frame-Sequential Video Segmentation Method

397. Adaptive multi-task learning for fine-grained categorization

398. Simulation of fluid mixing with interface control

399. Real Time Learning Evaluation Based on Gaze Tracking

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