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1,505 results on '"Shader"'

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301. Pictory

302. Oblique

303. Real-time integral photography using a game engine

304. Designing look-and-feel using generalized crosshatching

305. A new contour method for highly detailed geometry

306. Shading with painterly filtered layers

307. Vectorized production path tracing

308. Creation of optimized hyperrealism for unity

309. Code the globe

310. NeuroTessMesh: a tool for the generation and visualization of neuron meshes and adaptive on-the-fly refinement

311. Realistic Rendering Colored Light Shafts Using Light Texture

313. Introduction to Shaders

314. Multi2Sim Kepler: A detailed architectural GPU simulator

315. Interactive Light Stimulus Generation with High Performance Real-Time Image Processing and Simple Scripting

316. Real-time global illumination using precomputed light field probes

317. Feature-based volumetric terrain generation

318. A Real-Time Video Abstraction Technique for AR Content Synthesis on Android Platform

319. 3D Model Hierarchy Creation: Using Primitives to Create a Game Board

320. Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines

321. 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class

322. Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation

323. Going Further

324. Procedural celestial rendering for 3D navigation

325. 3D Gameplay UI Creation: Using the Sphere Primitive to Create a UI Node

326. Interactive Procedural Modelling of Coherent Waterfall Scenes

327. Deep shading buffers on commodity GPUs

328. Automatic shader simplification using surface signal approximation

329. GPU Accelerated Self-Organizing Map for High Dimensional Data

330. Automating Image Morphing Using Structural Similarity on a Halfway Domain

331. A Real-Time Rendering Algorithm of Large-Scale Point Clouds or Polygon Meshes Using GLSL

332. AMFS

333. Implementation of Shading Techniques Based on OpenGL

334. Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization

335. Design and optimization for multiprocessor interactive GPU

336. Fast sorting for exact OIT of complex scenes

337. Adaptive texture space shading for stochastic rendering

338. Crack-free rendering of dynamically tesselated B-rep models

339. Accurate and efficient lighting for skinned models

340. GPU-Accelerated Single Image Depth Estimation with Color-Filtered Aperture

341. Survey of polygonal surface simplification algorithms on GPU

342. An Adaptive Thread Scheduling Mechanism With Low-Power Register File for Mobile GPUs

343. Particle rendering using geometry shader

344. A Mesh Reconstruction Method Based on View Maps

345. Young Researchers and Young Clinicians Should Not Pay Much Attention to the Journal Impact Factor When Selecting a Journal for Publishing Articles

346. Study on Application of Virtual Reality in Eye Disease Prevention

347. Projection Mapping on Arbitrary Cubic Cell Complexes

348. Energy-aware code motion for GPU shader processors

349. Solving aliasing from shading with selective shader supersampling

350. A compact random-access representation for urban modeling and rendering

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