Search

Your search keyword '"INTERACTIVE computer systems"' showing total 5,983 results

Search Constraints

Start Over You searched for: Descriptor "INTERACTIVE computer systems" Remove constraint Descriptor: "INTERACTIVE computer systems"
5,983 results on '"INTERACTIVE computer systems"'

Search Results

301. Visual Languages for Interactive Computing: Definitions and Formalizations

302. Meaningful Big Data Integration for a Global COVID-19 Strategy

303. Traffic Anomaly Detection Using Deep Semi-Supervised Learning at the Mobile Edge

304. Control Without Controllers.

305. Interactive neural machine translation.

306. An IMM-Aided ZUPT Methodology for an INS/DVL Integrated Navigation System.

307. How We Talk About Interactivity: Modes and Meanings in HCI Research.

308. The Fusion of an Ultrasonic and Spatially Aware System in a Mobile-Interaction Device.

309. An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study.

310. Principal component selection using interactive evolutionary computation.

311. Interactive Evolutionary Multiple Objective Optimization for Group Decision Incorporating Value-based Preference Disaggregation Methods.

312. Understanding student use of resources in “rich-media” courses.

313. Interactive Task Learning.

314. Reflecting on the Workshop on Interactive Content Consumption (WSICC) Series.

315. A Revised Set of Usability Heuristics for the Evaluation of Interactive Systems.

316. The semiotics of configurations for the immanent design of interactive computational systems.

317. High-performance social networking: microblog community detection based on efficient interactive characteristic clustering.

318. Effects of various sketching tools on visual thinking in idea development.

319. Video traffic analytics for large scale surveillance.

320. Effects of activation method and mental effort on touchscreen task performance for users with and without upper extremity motor control disabilities.

321. Global Adaptation Controlled by an Interactive Consistency Protocol.

322. Step Towards Prediction of Perineal Tear.

323. A Proof of Concept Study for Criminal Network Analysis with Interactive Strategies.

324. CAS: Context-Aware Background Application Scheduling in Interactive Mobile Systems.

325. VizScribe: A visual analytics approach to understand designer behavior.

326. A Procedural Construction Method for Interactive Map Symbols Used for Disasters and Emergency Response.

327. An efficient approach for Interactive Sequential Pattern Recognition.

328. Building an Efficient Put-Intensive Key-Value Store with Skip-Tree.

329. Restricting Answer Candidates Based on Taxonomic Relatedness of Integrated Lexical Knowledge Base in Question Answering.

330. Interactive localized liquid motion editing.

331. An interactive computer vision system for tree ring analysis.

332. Interactive and immersive devices with perceptual computing technologies.

333. Measuring intra-operative decision-making during laparoscopic cholecystectomy: validity evidence for a novel interactive Web-based assessment tool.

334. Interactive-compositional Authoring of Sound Spatialization.

335. On decomposition methods in interactive user-preference based optimization.

336. The Role of Distinctiveness of Stimulus in Memory Distrust as a Function of Repeated Checking.

337. The Movement Booth: Investigating the Technological Influences on Dance through an Interactive Installation that Creates a Human Data Network.

338. Interactive Typography System using Combined Corner and Contour Detection.

339. The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.

340. Self-Fitting Algorithm for Digital Hearing Aid Based on Interactive Evolutionary Computation and Expert System.

341. A dog centred approach to the analysis of dogs' interactions with media on TV screens.

342. Interactive technology and human–animal encounters at the zoo.

343. Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive Rendering.

344. Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment.

345. Escaping the Trough: Towards Real-World Impact of Tabletop Research.

346. Analysis of Minimum Interaction Time for Continuous Distributed Interactive Computing.

347. Direct regressions for underwater acoustic source localization in fluctuating oceans.

348. Hacia una taxonomía de la actividad (TXA) a partir de la separación de niveles de abstracción en casos de uso.

349. Interactive Exploration of 3D Scanned Baggage.

350. Sampling for Scalable Visual Analytics.

Catalog

Books, media, physical & digital resources