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301. Random Forest with Suppressed Leaves for Hough Voting

302. Leveraging prior ratings for recommender systems in e-commerce

303. Parsing the Hand in Depth Images

304. Hierarchical structures for collision checking between virtual characters

305. Merging trust in collaborative filtering to alleviate data sparsity and cold start

306. Editorial issue 30.2

307. Editorial issue 30.1

308. Context Aware Human-Robot and Human-Agent Interaction

309. Asymmetric facial expressions: revealing richer emotions for embodied conversational agents

310. Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization

311. Design and Development of a Virtual Dolphinarium for Children With Autism

321. Towards the Instantaneous Expression of Emotions with Avatars

322. Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs

323. Modeling human-like non-rationality for social agents

324. An evaluation of spatial presence, social presence, and interactions with various 3D displays

325. Non-verbal speech analysis of interviews with schizophrenic patients

326. First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality

327. No-reference Image Quality Assessment Based on Structural and Luminance Information

328. Context Aware Human-Robot and Human-Agent Interaction

329. Politeness improves interactivity in dense crowds

330. An immersive multi-agent system for interactive applications

331. Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation

332. An action selection process to simulate the human behavior in virtual humans with real personality

333. Editorial

334. A visualization framework for the analysis of neuromuscular simulations

335. Editorial Issue 29.5

336. Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

337. From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text

338. Editorial Issue 29.2

339. Penetration depth method-novel real-time strategy for evaluating femoroacetabular impingement

340. Two-handed Haptic Manipulation for CAD and VR Applications

341. Real-time crowd motion planning

342. A virtual 3D mobile guide in the INTERMEDIA project

343. Editorial

345. AR in Hand

346. Shared Object Manipulation

347. Body Movement Analysis and Recognition

348. Multiple Virtual Human Interactions

349. Real-time sociometrics from audio-visual features for two-person dialogs

350. Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight

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