251. Design and manipulation of polygonal models in a haptic, stereoscopic virtual environment
- Author
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Hong Qin, Jing Hua, and Ye Duan
- Subjects
business.industry ,Computer science ,Interface (computing) ,Stereoscopy ,Solid modeling ,Virtual reality ,computer.software_genre ,law.invention ,Mesh generation ,law ,Virtual machine ,Computer graphics (images) ,Augmented reality ,Computer vision ,Artificial intelligence ,business ,computer ,ComputingMethodologies_COMPUTERGRAPHICS ,Haptic technology - Abstract
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept of PDE-based geometric surface flow. Given an input polygonal mesh, a user can interactively define implicit functions around regions of interest of the mesh model, and the locally or globally affected regions of the model will automatically deform according to the underlying partial differential equations and reconstruct the implicitly defined shape. During the model deformation process, the model can always maintain its regularity and can properly modify its topology when collisions between different parts of the model occur. With augmented haptics functionality and stereoscopic display, our system provides a more intuitive interface, which allows users to directly manipulate 3D polygonal objects with hands.
- Published
- 2006
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