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14,060 results on '"Affordance"'

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251. Seeing the unseen boundary behind you: Predicting the out-of-bounds of flick serves in playing badminton doubles.

252. Technology and social activism : an empirical study of the use of information and communication technologies (ICTs) by Indian single-issue groups

253. Place, Space, and the Affordances Thereof: Bly Manor as Depicted in Three Adaptations of The Turn of the Screw

255. Ergonomics and Lifestyle: The Future Roles of Television Sets in the Chinese Family

256. Shape-Changing Control Interface Design: Augmenting Physical Affordances to Enhance a Digital Interface Experience in Cross-Device Interaction

257. Effects of Affordance on the Visual Perception of Smart Washing Machine User Interface Design

258. Psychological Interpretation of Human Social Behaviors in the Atypical Architectural Shape

259. Making Sense of We-Awareness: Experiences, Affordances, and Practices

260. Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method

261. Extended Reality, Pedagogy, and Career Readiness: A Review of Literature

262. Technology Affordances in the Web-Based Learning Environment for SLA: A Case Study of a Chinese English Learner in the Time of COVID-19

265. Robot tool use: A survey

267. Perbedaan Kegiatan Penghuni di Ruang Makan dengan Ruangan lain berdasarkan ketersediaan Ruang Makan pada Hunian

268. The Affordances of the Information and Communication Universe, or Who is Behind the Mass Media

269. Stage-directing the Virtual Reality Experience: Developing a Theoretical Framework for Immersive Literacy

270. Estroversioni tassonomiche dell’interior design e assiologia del Disegno

271. Legal Language as an Instrument for Describing Social Reality. Searching for Innovative Narrations

272. Sensing/Scrolling/Scanning Comics: media materialities, narrative modalities, and perceptual affordances

273. Impact of Affordances on Inhibition of Return is moderated by ADHD

274. Why Are You Swiping Right? The Impact of Product Orientation on Swiping Responses.

275. The Impact of Different Competitive Environments on Pacing and Performance.

276. Novice Chinese as a foreign language teachers’ identity construction in primary schools in New Zealand from positioning and affordance perspectives.

277. Combined effects of time-of-day and simulated military operational stress on perception-action coupling performance.

278. Entanglements of experience: sketch for a sociological phenomenology of nature.

279. Communicative Competence Fostered in a Nested EFL Learning Ecology: Technology-Enhanced Learning in the Chinese Context.

280. An emergent mechanism of inclusive e-Government design: The interplay of user design input and provider response.

281. Situated Affectivity, Enactivism, and the Weapons Effect.

282. Indoor environment in office buildings – Perception of personal control and use of adaptive opportunities at workplaces.

283. Understanding the smartphone usage of Chinese outbound tourists in their shopping practices.

284. Survey on Visual Affordance Research.

285. Impact of Affordances on Inhibition of Return is moderated by ADHD.

286. Familiarity with digital twin totality: Exploring the relation and perception of affordances through a Heideggerian perspective.

287. Fencing blindfolded: extending meaning through sound, floor, and blade.

288. Semiotricité et corps en jeu.

289. Between safeguarding and translating: Chinese classical opera and Spanish Golden Age theatre.

290. Economic decision‐making systems in critical times: The case of 'Bolsa Familia' in Brazil.

291. Digital Artefacts and the Role of Digital Affordance.

292. Aesthetic Affordances: Form and the Intuitive Mind,

293. Improvisational Robot Tool Use using Affordance based Planning

294. Understanding Geometry and Topology Fluent for Robot Planning in Daily Scenes

295. Den tredje pedagogen : En studie om utformningen av tillgängliga pedagogiska lärmiljöer i förskolan

296. Barns meningsskapande i förskoleundervisning med hjälp av tillgängliga resurser : En kvalitativ studie utifrån perspektivet design för lärande

297. Exploring Players’ Interaction and Experience in Role-play Game from Perspective of Affordance and Value Co-creation - a Case Study of Fallout 76

298. La afordancia del espacio urbano es dada por dinámicas entre sistemas sociales

299. Relevance and Creativity—A Linear Model

300. Klanger av samhörighet : En etnologisk studie om gittarens inverkan på interaktioner och relationer i musikaffärsmiljön.

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