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201. Development of a Notational Analysis System for Selected Soccer Skills of a Women's College Team

202. Collusion in Auctions for Emission Permits: An Experimental Analysis

203. Evolutionary Stability in the Traveler's Dilemma

204. A Review of Humor for Computer Games: Play, Laugh and More

205. Institutional Ambitions and Athletic Conference Affiliation

206. Teaching and Assessing Tag Rugby Made Simple

207. Pronouns in Catalan: Information, Discourse and Strategy

208. Market-Based Coordination and Auditing Mechanisms for Self-Interested Multi-Robot Systems

209. A Game-Theoretic Model of Grounding for Referential Communication Tasks

210. Secure or Insure: An Economic Analysis of Security Interdependencies and Investment Types

211. Climbing Mount Probable

212. Explaining Cooperation in Groups: Testing Models of Reciprocity and Learning

213. Leadership, Followership, and Evolution: Some Lessons from the Past

214. Moral Psychology and Economic Game Theory

215. Experiential Learning through Classroom Experiments

216. Sustaining the Commons: The Tragedy Works Both Ways

217. To Give or Not to Give: Children's and Adolescents' Sharing and Moral Negotiations in Economic Decision Situations

218. Stripped-Down Poker: A Classroom Game with Signaling and Bluffing

219. When Child Development Meets Economic Game Theory: An Interdisciplinary Approach to Investigating Social Development

220. Rational and Boundedly Rational Behavior in a Binary Choice Sender-Receiver Game

221. A New Consequence of Simpson's Paradox: Stable Cooperation in One-Shot Prisoner's Dilemma from Populations of Individualistic Learners

222. Using Mobile Phone Messaging as a Response Medium in Classroom Experiments

223. Investigating Student Attitudes toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment

224. Video Games as Reconstructionist Sites of Learning in Art Education

225. The Higher Education of Gaming

226. Sports Betting and Other Gambling in Athletes, Fans, and Other College Students

227. First Steps and beyond: Serious Games as Preparation for Future Learning

228. Game Literacy in Theory and Practice

229. Rational and Empirical Play in the Simple Hot Potato Game

230. Game Object Model Version II: A Theoretical Framework for Educational Game Development

231. Antagonistic and Bargaining Games in Optimal Marketing Decisions

232. Activity-Based Introduction to the Binary System: Nim Game Winning Strategy

233. Doing a Monty: Who Opened the Door to This Game for Economists?

234. Using Game Theory and the Bible to Build Critical Thinking Skills

235. Teaching the Repeated Prisoner's Dilemma with a Computerized Tournament

236. A Classroom Auction with Externalities: Applied to Mergers and Acquisitions

237. Prisoner's Dilemma Applied and in the Classroom: The TV Game Show 'Friend or Foe'

238. The Commercialisation of University Research and Economic Productivity

239. Speaking the Same Language: The Cooperative Effects of Labeling in the Prisoner's Dilemma

240. Prospect Theory and Coercive Bargaining

241. Time Horizons, Discounting, and Intertemporal Choice

242. From Content to Context: Videogames as Designed Experience

243. On Convergent Probability of a Random Walk

245. Gene-Culture Coevolutionary Games

246. Understanding the Nature of Accountability Failure in a Technology-Filled, Laissez-Faire Classroom: Disaffected Students and Teachers Who Give In

247. A Game-Theoretic Model of Curriculum Integration and School Leadership

248. Applying Intermediate Microeconomics to Terrorism

249. Massively Multiplayer Online Video Gaming as Participation in a Discourse

250. Digital Games and Learning in Cyberspace: A Dialogical Approach

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