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201. General News and Notes.

202. A LARGE FONT VIRTUAL TERMINAL INTERFACE: A Software Prosthesis for the Visually Impaired.

203. HUMAN FACTORS GUIDELINES FOR TERMINAL INTERFACE DESIGN.

206. Video Display Terminals and Neck Pain: When Ophthalmology Explains the Failure of Biomechanical Intervention

207. 10 QUESTIONS ON DIGITAL DEVICES AND EYE HEALTH--ANSWERED!: With screen time rising in children and adults, ODs must understand the potential impact.

208. Computer vision syndrome in healthcare workers using video display terminals: an exploration of the risk factors

209. Chestionar de Evaluare a Sindromului Vizual Informatic (CVS-Q RO©)

210. Questionário da Síndrome Visual do Computador (CVS-Q PT©)

211. Determinación del estado del arte en la evaluación de la frecuencia del parpadeo en una exposición prolongada a las pantallas. Posible repercusión en la fatiga visual

212. Computer Vision Syndrome Questionnaire (CVS-Q EN©)

213. Desarrollo de una consola de videojuegos

214. Emerging Mobile Methods: Understanding Augmented Reality Technologies as a Methodological Intervention, Stimulus, and Object of Study.

215. Dr Satoshi Ishikawa (1932-2022).

216. Desarrollo de una consola de videojuegos

217. BioPad: Leveraging off-the-Shelf Video Games for Stress Self-Regulation.

218. "It's Computers, Stupid!" The Spread of Computers and the Changing Roles of Theoretical and Applied Economics.

219. Design of an off-axis visual display based on a free-form projection screen to realize stereo vision.

220. Group-based exercise at workplace: short-term effects of neck and shoulder resistance training in video display unit workers with work-related chronic neck pain-a pilot randomized trial.

221. DNA damage levels in electronics workers in Southern China: A micro-whole blood comet assay.

222. Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination.

223. Does the debate about cinematic motion rest on a mistake?

224. Video Delivery in Dense 5G Cellular Networks.

225. Face recognition performance comparison between fake faces and live faces.

226. TOUCH SCREEN BASED FOOD ORDERING SYSTEM FOR RESTAURANTS.

227. A UTILITY SCALE DEVELOPMENT FOR GESTURE INTERFACES: APPLIED TO VISUAL DISPLAY PRODUCTS.

228. A No Reference Video Quality Metric Based on Jerkiness Estimation Focusing on Multiple Frame Freezing in Video Streaming.

229. Revisiön bibliográfica sobre la relaciön entre el síndrome de disfunciön temporomandibular y el trabajo con pantallas de visualizaciön de datos.

230. Towards a systematic approach to real-time sonification design for surface electromyography.

231. Showing objects in Skype video-mediated conversations: From showing gestures to showing sequences.

232. External eye symptoms in indoor environments.

233. Comparison of changes in visual fatigue and ocular surface after 3D and 2D viewing with augmented reality glasses.

234. Video display terminal use and limitations according to italian legislative decree: occupational and forensic perspective.

235. Launch Pad.

236. Kathmandu Medical College and Teaching Hospital Researchers Add New Data to Research in Health and Medicine (Dry Eyes among Visual Display Terminal Users Visiting the Outpatient Department of Ophthalmology of a Tertiary Care Centre).

237. How to address face mask–associated dry eye.

238. Computer vision syndrome in healthcare workers using video display terminals: an exploration of the risk factors

239. Determinación del estado del arte en la evaluación de la frecuencia del parpadeo en una exposición prolongada a las pantallas. Posible repercusión en la fatiga visual

242. Recovery of dopaminergic amacrine cells after strobe light stimulation in the developing rat retina.

243. Presence in video games: A systematic review and meta-analysis of the effects of game design choices.

244. Calidad de visión y satisfacción del paciente usuario de pantallas de visualización de datos tras cirugía refractiva

245. Logistic regression analysis differentiates high from low computer users by facial skin conditions in a population of Chinese women.

246. Action or attention in social inhibition of return?

247. The accentuation principle of figure–ground segregation and the downbeat illusion.

248. Association of temporomandibular disorder with occupational visual display terminal use (Review).

249. Computer and visual display terminals (VDT) vision syndrome (CVDTS).

250. The association of sleep quality with dry eye disease: the Osaka study.

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