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629 results on '"Sottilare, Robert A."'

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201. Verification and Validation of Adaptive Instructional Systems: A Text Mining Review

202. Constructing Compelling Persuasive Messages: A Pilot Study Among University Students Assessing Three Persuasive Technology Strategies

203. Consumer Behavior in Staffless Stores: A Systematic Literature Review

204. Design of Chinese Metro Advertising Scene in the Era of Digital Media

205. Research on M-Commerce Tax Collection and Administration Under Digital Economy

206. Cognitive-Based Design to Influence Structured Financial Planning and Money Management for Young People

207. Machine Learning in Health and Wellness Tourism

208. Implementation of ABC Costing Systems Based on Technological Platforms as a Tool to Improve the Decision-Making Process in Credit Unions

209. Digital Marketing: Develop the Scales for Measuring Brand Experience in the Digital Economy

210. The Influence Factors of the Characteristics of Live Broadcast E-commerce Anchors on Consumers’ Intention to Recommend WOM: A S-O-R Perspective

211. Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store

212. Effects of the Conversation and Recommendation Mechanism on Chatbots’ Recommendation Effectiveness

213. Effects of Luxury Hotel Guests’ Feedback on Average Daily Rate (ADR), Revenue Per Available Room (RevPAR), and Goodwill – An Empirical Study in Pensacola

214. E-Shopping and its Influence on Customer Satisfaction in Retail Stores. Peru Case

215. Enhancing Interactive Art and Design Education Through CIMA-I Studio-Based Teaching Strategy

216. Underlying Factors of Technology Acceptance and User Experience of Machine Learning Functions in Accounting Software: A Qualitative Content Analysis

217. Data Privacy in Learning Management Systems: Perceptions of Students, Faculty, and Administrative Staff

218. Designing an Adaptive Instructional System for Financial Literacy Training

219. From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agent to Promote Early Literacy

220. The Autonomous Platform Using the Markov Chain

221. 3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology

222. Data Collection and Feedback Preparation in Virtual Reality Training Systems

223. Real-Time Lighting Analysis for Design and Education Using a Game Engine

224. Research on the Interaction Design of Teaching Aid Products Based on the Concept of Modularity

225. U+X: A Participatory Interaction Design Pattern for Improving Communication Skills in Preschoolers

226. Design of Educational Interactive Teaching Aids for Children Based on the Art of Chinese Character Structure

227. Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective

228. Research on the Influence of Artificial Intelligence Interactive Function on Youth Sports Training – Taking Tiantian Skipping Rope App as an Example

229. AMbER - Adaptive Instructional Systems as a Use Case for the Holistic Assessment Platform

230. Gamification Design of a Carbon Neutral Science App for Children Based on the Octagon Behavior Analysis Model

231. A Systematic Review of User Experience in Motivation and Education

232. The Application of KANO Model in the Design of Children’s Interactive Educational Products

233. How to Design a Successful Training Application with Used Mobile Augmented Reality

234. Case Study of Low-Code VR Platform for Training and Evaluating Employee’s Service Skills

235. Curiously: Supporting Young Children and their Caregivers Create Meaningful Learning Adventures in Nature

236. Mining and Analysis of Search Interests Related to Online Learning Platforms from Different Countries Since the Beginning of COVID-19

237. Extended Reality in Aviation Training: The Commercial Single Pilot Operations Case

238. Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping Review

239. A Study on Qualitative Comparison of Mental Maps Between Elementary School Students and Adults

240. Training Comic Dialog in VR to Improve Presentation Skills

241. Comics-Based Online Course as a Learning Resource for Encouraging Students’ Speaking Activity Through Intensive Independent Learning

242. Research on Immersive Scenario Design in Museum Education

243. Effect of Visual Support Information and Participant’s Personality on Training in Virtual Environments

244. Acceptance and User Needs of Coaching Chatbots: An Empirical Analysis of a StudiCoachBot’s Conversation Histories

245. Learning Styles and On-Line Learning Analytics: An Analysis of Student Behaviour Based on the Honey and Mumford Model

246. Merging Human and Non-human (System) Data to Describe Students’ Adaptive Learning Experience in Postsecondary Gateway Math Courses

247. Iterative Improvement of Automatically Generated Practice with the Content Improvement Service

248. Stress and Coping with Task Difficulty: Investigating the Utility of a Micro-adaptive Aptitude Treatment Interaction Approach

249. Teaching Diffusion of Innovations Involving Technology Startups Using Agent-Based Simulation Modeling: Architecture and Design Considerations

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