472 results on '"Sikorski, Marcin"'
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202. Improving the Usability of Requests for Consent to Use Cookies
203. Modular Platform for Teaching Robotics
204. AI4U: Modular Framework for AI Application Design
205. Seeking Emotion Labels for Bodily Reactions: An Experimental Study in Simulated Interviews
206. 'NAO Says': Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO
207. Representation of Observations in Reinforcement Learning for Playing Arcade Fighting Game
208. A Competent Deep Learning Model to Detect COVID-19 Using Chest CT Images
209. Light Fixtures Position Detection Using a Camera
210. Predicting Music Using Machine Learning
211. Sales Forecasting During the COVID-19 Pandemic for Stock Management
212. Improved Vehicle Logo Detection and Recognition for Complex Traffic Environments Using Deep Learning Based Unwarping of Extracted Logo Regions in Varying Angles
213. Prostate Cancer Detection Using a Transformer-Based Architecture and Radiomic-Based Postprocessing
214. Assessing GAN-Based Generative Modeling on Skin Lesions Images
215. Teaching computers the young and the adults.
216. Transferring usability engineering to software houses.
217. Mix‐and‐extrude: high‐viscosity sample injection towards time‐resolved protein crystallography.
218. Realization of a Real-Time Decision Support System to Reduce the Risk of Diseases Caused by Posture Disorders Among Computer Users
219. Causal Inference - Time Series
220. Brief Overview Upper Limb Rehabilitation Robots/Devices
221. Google Translate Facilitates Conference Abstracts’ Acceptance, But Not Invitations to Deliver an Oral Presentation
222. Attitudes Towards Online Social Interactions and Technology in the Offering of Help During the COVID-19 Pandemic
223. Deploying Enhanced Speech Feature Decreased Audio Complaints at SVT Play VOD Service
224. Multisensory Representation of Air Pollution in Virtual Reality: Lessons from Visual Representation
225. Learning Affective Responses Through Evaluative Conditioning - New Developments in Affective Computing
226. XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institute
227. Intergenerational Interaction with Avatars in VR: An Exploratory Study Towards an XR Research Framework
228. Use of Virtual Reality in Psychology
229. Sometimes It’s Just a Game: The Pros and Cons of Using Virtual Environments in Social Influence Research
230. Participatory Action for Citizens’ Engagement to Develop a Pro-environmental Research Application
231. Balancing Usability and Security of Graphical Passwords
232. Video Projection on Transparent Materials
233. Remote Scientific Conferences After the COVID-19 Pandemic: The Need for Socialization Drives Preferences for Virtual Reality Meetings
234. Interdisciplinary Research with Older Adults in the Area of ICT: Selected Ethical Considerations and Challenges
235. Normalization and Bias in Time Series Data
236. Deep Neural Networks Approach to Microbial Colony Detection—A Comparative Analysis
237. Engaging Electricity Users in Italy, Denmark, Spain, and France in Demand-Side Management Solutions
238. Performance Comparison of Deep Residual Networks-Based Super Resolution Algorithms Using Thermal Images: Case Study of Crowd Counting
239. Test Framework for Collaborative Robot Graphene-Based Electronic Skin
240. A Decade of Artificial Intelligence Research in the European Union: A Bibliometric Analysis
241. A Coarse-to-Fine Multi-class Object Detection in Drone Images Using Convolutional Neural Networks
242. Localization Using DeepLab in Document Images Taken by Smartphones
243. On Two Approaches to Clustering of Cross-Sections of Rotationally Symmetric Objects
244. Sentiment Analysis Using State of the Art Machine Learning Techniques
245. Low Voltage Warning System for Stand-Alone Metering Station Using AI on the Edge
246. Weather Classification with Transfer Learning - InceptionV3, MobileNetV2 and ResNet50
247. Automatic bad‐pixel mask maker for X‐ray pixel detectors with application to serial crystallography.
248. Interpersonal Distance in VR: Reactions of Older Adults to the Presence of a Virtual Agent
249. Copresence and Well-being in the Time of Covid-19: Is a Video Call Enough to be and Work Together?
250. A Learning Analytics Case Study: Relation of Students Learning Approach to Online Learning Environment Behaviours
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