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201. Construcción del aprendizaje mediante proyectos de robótica con enfoque STEAM en estudiantes de ingeniería en computación.

202. Build your own cardboard planetarium: A DIY experience for students.

203. Climate change education through the You and CO2 programme: modelling student engagement and teacher delivery during COVID-19.

204. Impact of water consumption on the economic viability of energy efficiency improvements for industrial steam systems.

205. Developing an Evaluation Rubric for Planning and Assessing SSI-Based STEAM Programs in Science Classrooms.

206. Promoting pre-service teachers' professionalism in steam education and education for sustainable development through mathematical modelling activities.

207. BİLSEM Sanat Alanı Öğretmenlerinin STEAM Eğitimine Yönelik Görüşlerinin Belirlenmesi.

208. Ayurvedic medicine for the treatment of chronic rhinosinusitis: a systematic review of randomized and non-randomized trials.

209. The Efficiency of Water Tube Boiler Performance Using Direct Method on the Utility Unit.

210. Taking Interdisciplinary Science Learning to Nature.

211. STEAM-Inquiry Learning Module Assisted by Liveworksheet for Multiplication Material in Elementary School.

212. Sistema Basado en Conocimiento como herramienta en el Aprendizaje STEAM de un Robot Móvil Autónomo

213. Exploring teachers' understanding and implementation of STEAM: one size does not fit all

214. Competition between Dutch Skippers, German Ship-owners, and the Transition to Steam

215. Using the family resemblance approach to inform STEAM education

216. Cross-cultural examination of 3D modelling and 3D printing in STEAM education: comparing results from teachers in Montenegro and Austria

217. Incorporating art into a biology course: a student-curated art exhibition about COVID-19

218. Ciència recreativa a la natura: Una visió sobre el terreny

219. Can steam be usable as a 'plus' for ventilation shutdown?

220. Pengembangan LKPD dengan Pendekatan STEAM melalui Model PjBL untuk Menumbuhkan Keterampilan Berpikir Kreatif pada Materi Lingkaran Kelas VIII

221. Integrating STEAM into flip flop model to improve students’ understanding on composition of functions during online learning

222. Bahan Ajar Buku Cerita Interaktif Berbasis STEAM Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa SD

223. Students' mathematical reflective thinking ability on statistics material with STEAM approach

224. Pengembangan Pembelajaran Berbasis STEAM Bagi Guru Sekolah Dasar

225. A pedagogical model for STEAM education

226. A potential relationship between soil disinfestation efficacy and leaf green reflectance

227. Amazonian terrestrial water balance inferred from satellite-observed water vapor isotopes

229. Fingerprint Study of Polygonati Rhizoma with Steaming and Exposing to the Sun Alternatively for Different Times.

230. Redefining STEAM to STEAM ∀H (STEAM for All Humanity) in Higher Education

231. Enhanced Adsorption of Arsenate from Contaminated Waters by Magnesium-, Zinc- or Calcium-Modified Biochar—Modeling and Mechanisms

232. Teachers’ Perception of the Gender Gap in STEAM Subjects in Pre-University Stages

233. 'Two Sides of the Same Coin': Benefits of Science–Art Collaboration and Field Immersion for Undergraduate Research Experiences

234. Partnerships in STEAM: How Collaborating with STEAM Experts Impacts K-12 Teachers’ Abilities to Implement STEAM Lessons in the Classroom

235. Vocational Training Using VOOCs: The Case of Public Thematic in STEAM Vocational Training Institute Aigaleo

236. STEAM For Early Children’s Development Domains

237. Higher-Order Thinking Skills Through Problem-Based Learning Model Integrated with STEAM (Science, Technology, Engineering, Arts, and Mathematics) Approach in Solve-problems SPLTV (Three-Variable Linear Equation System)

238. A Systematic Literature Review of STEAM in Early Childhood Education in Indonesia (2018-2022): Innovation of Learning for Children

239. A proposal for Classification and Prediction Algorithms in STEAM Experiences

244. Involvement of Elementary School Students Through the Application of the STEAM with Project-Base Learning

247. The Independence of Students of SLBN Karangrejo Madiun Regency in Learning Farm Education with the STEAM Approach

250. Learning Videos as Support Media Before Playing Children on STEAM Learning Contents at PAUD Nurul Hidayah

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