Search

Your search keyword '"RIVA, G."' showing total 3,057 results

Search Constraints

Start Over You searched for: Author "RIVA, G." Remove constraint Author: "RIVA, G."
3,057 results on '"RIVA, G."'

Search Results

201. Virtual reality in the treatment of eating disorders

202. Building embodied spaces for spatial memory neurorehabilitation with virtual reality in normal and pathological aging

203. Using virtual reality to target positive autobiographical memory in individuals with moderate-to-moderately severe depressive symptoms: A single case experimental design

204. The moderating role of emotion regulation in the recall of negative autobiographical memories

205. A virtual reality based self help intervention for dealing with the psychological distress associated with the covid 19 lockdown: An effectiveness study with a two week follow up

206. Executive-functions innovative tool (Exit 360°): A usability and user experience study of an original 360°-based assessment instrument

207. FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly

208. Using virtual reality to target positive autobiographical memory in individuals with moderate-to-moderately severe depressive symptoms: A single case experimental design

209. A virtual reality‐based self‐help intervention for dealing with the psychological distress associated with the covid‐19 lockdown: An effectiveness study with a two‐week follow‐up

210. Regenerative Virtual Therapy: The Use of Multisensory Technologies and Mindful Attention for Updating the Altered Representations of the Bodily Self

211. Co4Robots: Achieving High Levels of Coordination Between Interacting Robots and Between Humans and Robots

212. EXTEND: Resolution Revolution to Extend Reality

213. Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning

214. Telemedicine and Virtual Reality at Time of COVID-19 Pandemic: An Overview for Future Perspectives in Neurorehabilitation

215. Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study

216. MuMMER: How Robotics Can Reboot Social Interaction and Customer Engagement in Shops and Malls

217. PURE-MAS: Social Intelligent Agents that Perceive their Environment and Act

218. Virtual Body Ownership Illusions for Mental Health: A Narrative Review.

219. Positive Innovation Networks

220. The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students

221. Egocentric and Allocentric Spatial Memory in Mild Cognitive Impairment with Real-World and Virtual Navigation Tasks: A Systematic Review

222. Virtual Reality Therapy in the Metaverse: Merging VR for the Outside with VR for the Inside

227. Philosophical and Didactic Practice in the Universe of Fractions. Trace and Icon

230. Promoting emotional well-being in older breast cancer patients: Results from an eHealth intervention

231. An innovative virtual reality-based training program for the rehabilitation of cognitive frail patients

232. Brain and virtual reality: What do they have in common and how to exploit their potential

233. Virtual Reality environments to reduce dental anxiety

234. Evaluation of the DSM-5 Severity Specifier for Bulimia Nervosa in Treatment-Seeking Youth

235. Altered bioenergetics and mitochondrial dysfunction of monocytes in patients with COVID‐19 pneumonia

238. Multi-core fibre-fed integral-field unit (MCIFU):Overview and first-light

239. Diffusion bonding effects on the adhesion of tungsten dust on tungsten surfaces

240. The need for change:Understanding emotion regulation antecedents and consequences using ecological momentary assessment

241. Changing Body Representation Through Full Body Ownership Illusions Might Foster Motor Rehabilitation Outcome in Patients With Stroke

242. The Role of Engagement in Teleneurorehabilitation: A Systematic Review

243. Assessing User Experience of a virtual reality training in patients with anorexia nervosa: insigths from a pilot study

244. The need for change : Understanding emotion regulation antecedents and consequences using ecological momentary assessment

245. Deep-dream 360° virtual reality videos for stimulating creativity: A pilot study.

246. Virtual reality in the assessment, understanding and treatment of mental health disorders

247. The differential effect of normal and pathological aging on egocentric and allocentric spatial memory in navigational and reaching space

248. Manipulating body size distortions and negative body-related memories in patients with Anorexia Nervosa: A virtual reality based pilot study

249. Virtual Reality [in obesity rehabilitation interventions]

250. Positive Technology and COVID-19

Catalog

Books, media, physical & digital resources