231 results on '"Marti, Patrizia"'
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202. Computational Artifacts: Interactive and Collaborative Computing as an Integral Feature of Work Practice
203. Listening to the Walkable City
204. FeltRadio: Experiencing and Participating in WiFi Activities Through Sensorial Augmentation
205. Beatfield: An Open-Meaning Audiovisual Exploration
206. Gamified Technology Probes for Scaffolding Computational Thinking
207. Design of Digital Environments for Operations on Vessels
208. Audio Satellites: Overhearing Everyday Life
209. The Many Faces of Computational Artifacts
210. 'The Device Is Not Well Designed for Me' on the Use of Activity Trackers in the Workplace?
211. From Eco-feedback to an Organizational Probe, Highlighting Paper Affordances in Administrative Work
212. 'You Cannot Grow Viscum on Soil': The 'Good' Corporate Social Media Also Fail
213. Supporting Informal Carers’ Independency Through Coordinated Care
214. The Life and Death of Design Ideas
215. 'Matters of Concern' as Design Opportunities
216. Six Issues in Which IS and CSCW Research Communities Differ
217. Local Decision Making as a Design Opportunity
218. In Due Time: Decision-Making in Architectural Design of Hospitals
219. Tinkering Around Healthcare Infrastructures: Nursing Practices and Junction Work
220. Coordinating, Contributing, Contesting, Representing: HCI Specialists Surviving Distributed Design
221. Facilitating Participation of Stakeholders During Process Analysis and Design
222. Space and Time in Hybrid Teaching and Learning Environments : Two Cases and Design Principles
223. Challenges and Opportunities in the Design of Digital Tools for Distributed Affinity Diagramming
224. Revisiting the Role of User Research in Design Creativity: Three Insights for Future Studies
225. Designing for respectful embodied interactions: towards a phenomenology and ecological psychology-inspired approach to designing for interactive systems
226. Lokale beslutningsprocesser forstået som en mulighed for design
227. Computational artifacts:interactive and collaborative computing as an integral feature of work practice
228. Audio satellites:overhearing everyday life
229. L'effetto Affordance viene modulato dalla presenza di un secondo partecipante?
230. Do Social Computing Make You Happy? A Case Study of Nomadic Children in Mixed Environments
231. Pervasive technology in Neonatal Intensive Care Unit: a prototype for newborns unobtrusive monitoring.
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