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201. Proposal of a Beer Distribution Game Considering Waste Management and the Bullwhip Effect

202. Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework

203. Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis

204. Needs Analyses with LEGO® SERIOUS PLAY®

205. Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace

206. Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders

207. Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport

208. Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students

209. StreetConqAR: Augmented Reality Anchoring in Pervasive Games

210. A Concept of a Training Environment for Police Using VR Game Technology

211. SmartLife – Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents

212. An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders

213. Game Design Principles in a Game Programming Framework

214. The ExerCube: Participatory Design of an Immersive Fitness Game Environment

215. Making Serious Programming Games Adaptive

216. Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players

217. Development of a Wii Balance Board Array System for Exergames

218. Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction

219. Examining Approaches for Mobility Detection Through Smartphone Sensors

220. Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models

221. A Review of Serious Games for Programming

222. Towards a More Reflective Social Media Use Through Serious Games and Co-design

223. The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation

224. Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model

225. Design of a BCI Controlled Serious Game for Concentration Training

226. Connecting Theory and Design Through Research: Cognitive Skills Training Games

227. Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab

228. Predicting Learning Performance in Serious Games

229. Individuals’ Variables in Cognitive Abilities Using a Narrative Serious Game

230. See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning

231. GAP: A Game for Improving Awareness About Passwords

232. MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game

233. Two Decades of Traffic System Education Using the Simulation Game MOBILITY

234. The Development of the Serious Game 'Composites Cup on Tortuga' with the Support of 'Kraken'

235. Prism, a Game to Promote Autism Acceptance Among Elementary School Students

236. Evaluation of an Augmented Reality Multiplayer Learning Game

237. Making Serious Games with Reusable Software Components

238. Academic Game Design Education: A Comparative Perspective

239. eSport: Friend or Foe?

240. Adult conversations.

241. READERS RESPOND.

242. Smart Mobility, the Role of Mobile Games

243. VROARRR, Audio Based VR Weapon Design

244. 'Skipping the Baby Steps': The Importance of Teaching Practical Programming Before Programming Theory

245. Creating Location-Based Augmented-Reality Games for Cultural Heritage

246. PathoGenius: A Serious Game for Medical Courses

247. InterPlayces: Results of an Intergenerational Games Study

248. An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality

249. Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

250. Putting Serious Games in Context: The Energy Efficiency of Buildings Case

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