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371,593 results on '"Human-computer interaction"'

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201. Real-Time Muscle-Level Haptic Feedback for Enhanced Welding Learning: An sEMG-Based Approach.

202. Analysis and Performance Evaluation of a Modular Finger-Mounted Haptic Device for High-Density Feedback.

203. Integrating computing techniques in preserving Makassar's Pakarena dance heritage.

204. Performance without understanding: How ChatGPT relies on humans to repair conversational trouble.

206. Can AI explain AI? Interactive co-construction of explanations among human and artificial agents.

207. Distributed agency in smart homecare interactions: A conversation analytic case study.

208. Generative user-experience research for developing domain-specific natural language processing applications.

209. ESPORT: Electronic Sports Professionals Observations and Reflections on Training.

210. AUTOMIND: OTOMOBİL NE KADAR 'OTO'? İNSAN-OTONOM ARAÇ ETKİLEŞİMİ ÜZERİNE BİR İNCELEME

211. Social anthropology 4.0

212. Design of Human–Computer Interaction Gesture Recognition System Based on a Flexible Biosensor

213. Children and adults produce distinct technology- and human-directed speech

214. Evolution of interaction-free usage in the wake of AI

215. Prediction Models of Collaborative Behaviors in Dyadic Interactions: An Application for Inclusive Teamwork Training in Virtual Environments

216. Trust in automation and the accuracy of human–algorithm teams performing one-to-one face matching tasks

217. Comparing human text classification performance and explainability with large language and machine learning models using eye-tracking

218. An enhanced speech emotion recognition using vision transformer

219. VisCI: A visualization framework for anomaly detection and interactive optimization of composite index

220. Impact of media dependence: how emotional interactions between users and chat robots affect human socialization?

221. Evaluation of perceived urgency from single-trial EEG data elicited by upper-body vibration feedback using deep learning.

222. Music-evoked emotions classification using vision transformer in EEG signals.

223. A lightweight GRU-based gesture recognition model for skeleton dynamic graphs.

224. Current status and trends of technology, methods, and applications of Human–Computer Intelligent Interaction (HCII): A bibliometric research.

225. A Multilayer Architecture towards the Development and Distribution of Multimodal Interface Applications on the Edge.

226. Democratizing EEG: Embedding Electroencephalography in a Head-Mounted Display for Ubiquitous Brain-Computer Interfacing.

227. Chinese Spoken Language Training System Based on Human-Computer Interaction Technology.

228. Considerations and discussions on the clear definition and definite scope of brain-computer interfaces.

229. Factors influencing students' intention to adopt and use ChatGPT in higher education: A study in the Vietnamese context.

230. A Multi-Hop Reasoning Knowledge Selection Module for Dialogue Generation.

231. A Study of Model Iterations of Fitts' Law and Its Application to Human–Computer Interactions.

232. Multi-Person Action Recognition Based on Millimeter-Wave Radar Point Cloud.

233. Design of Exergaming Platform for Upper Limb Rehabilitation Using Surface Electromyography.

234. Innovations in nurse education: creating the multisensory learning approach of The WISE Room.

235. A parametric and feature-based CAD dataset to support human-computer interaction for advanced 3D shape learning.

236. Enhancing Accessibility: A Heuristic Evaluation of Social Presence Interface Design for E-Resources in University Libraries.

237. An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models.

238. An affordance-based framework for the design and analysis of learning activities in playful educational robotics contexts.

239. MS-HRNet: multi-scale high-resolution network for human pose estimation.

240. EchoSee: An Assistive Mobile Application for Real-Time 3D Environment Reconstruction and Sonification Supporting Enhanced Navigation for People with Vision Impairments †.

241. The Perceived Complexity of Learning Tasks Influences Students' Collaborative Interactions in Immersive Virtual Reality.

242. Responsible Automation: Exploring Potentials and Losses through Automation in Human–Computer Interaction from a Psychological Perspective.

243. The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography.

244. Driving Towards the Future: Exploring Human-Centered Design and Experiment of Glazing Projection Display Systems for Autonomous Vehicles.

245. "Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty.

246. Domain-Agnostic Representation of Side-Channels.

247. Towards identifying the components of students' AI literacy: An exploratory study based on Hungarian higher education students' perceptions.

248. Reimagining ELA: Artificial Intelligence as a Literacy Intervention Tool.

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