201. Gamification in dermatology: A systematic review.
- Author
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Nichole, Tan Yue Ting and Oh, Choon Chiat
- Subjects
- *
GAMIFICATION , *STUDENT engagement , *DERMATOLOGY , *RANDOMIZED controlled trials - Abstract
Gamification in dermatology refers to the use of game characteristics in real-world processes or problems to enhance educational engagement. This systematic review examined nine studies on gamification and dermatology education. The studies showed that gamification methods, such as matching games and web-based applets, were associated with improved accuracy, sensitivity, and self-perceived confidence in identifying skin lesions, particularly melanoma. However, the studies had limitations, including small sample sizes and a lack of control groups. Despite these limitations, gamification shows potential in dermatology education, especially in facilitating self-identification of skin lesions among patients and their caregivers. Future research should focus on randomized controlled trials and long-term assessments to further evaluate the efficacy of gamification in dermatology education. [Extracted from the article]
- Published
- 2023
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