2,112 results on '"Edutainment"'
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202. The Classical Theatre and the Material Culture. The Example of Lipari’s Masks
203. Serious Games in Special Education. A Practitioner’s Experience Review
204. Videos with Instructional Content
205. The Use of Games Software to Enhance Educational Material
206. Kids2, Hello Einstein Studios and Moonbug brings STEAM-focused ocean adventure series 'Ocean Explorers'
207. Noise-Robust Multimodal Audio-Visual Speech Recognition System for Speech-Based Interaction Applications
208. 2.0 Society Convergences: Coexistence, Otherness, Communication and Edutainment
209. Turning the sundial back to the era of retro edutainment
210. The Effect of Edutainment Usage on Improving Knowledge, Attitudes, Balanced Nutrition Fulfilling Behavior in the Prevention of Anemia and Changes in Hemoglobin Levels in Adolescent Girl (Case Study Of SMPN 4 Banjarbaru)
211. Communicating the Environment in Laos
212. Pepblock Builder VR – An Open-Source Tool for Gaming-Based Bio-Edutainment in Interactive Protein Design
213. The Power of a Double Take: Doubling Back to Show Growth in a Pandemic.
214. Edutainment software's as eLearning mechanism for adults.
215. “No trolls left behind!”: Using films to address communication apprehension in the English language classroom at Universiti Utara Malaysia.
216. Kullanıcı Deneyimi Ekseninde Hareket Algı Uygulamalarına Ait Etkileşimsel Özelliklerin ve Arayüz Tasarımlarının Değerlendirilmesi.
217. Board game for co-creating ecosystem based circular economy business models.
218. Massively Multiplayer Game-based Education
219. Effectiveness of an edutainment video teaching standard precautions – a randomized controlled evaluation study
220. Edutainment sees a surge on Moj; #LearnOnMoj reaches over 35 billion views
221. Entrepreneurship Knowledge Transfer Through a Serious Games Platform : The Venture Creation Game Case
222. Entertainment for the Mind, Body and Spirit
223. PathoGenius: A Serious Game for Medical Courses
224. Mobility and Edutainment in ESL Learning via Podcasting
225. Safeguarding intangible heritage through edutainment in China's creative urban environments.
226. The art and science of systemic wellness in Black communities: Qualitative evaluation of a multimodal theatrical production.
227. THE EDUTAINMENT CIRCLE secures contract for P2 EL Speech and Drama Enrichment ProgrammeLOADING
228. THE EDUTAINMENT CIRCLE secures contract for P3 Speech and Drama Enrichment Programme with Readers Theatre elements in Bukit Timah Primary SchoolLOADING
229. THE EDUTAINMENT CIRCLE secures contract for Supply of Instructor for English Language P1 Speech and Drama Programme 2023 at Casuarina Primary SchoolLOADING
230. THE EDUTAINMENT CIRCLE secures contract for Supply of Instructors for EL Speech and Drama Programme for Primary 1 (P1) Students of Fuchun Primary SchoolLOADING
231. ‘Edutainment’ y tecnología, aliados en la educación
232. My Words Will Heal You: On RISE Edutainment
233. Stars Of Science Season 15 Crowns Its Top Arab Innovator
234. KidZania USA and Children's Health Collaborate to Ignite Passion for Health Care Professions in Young Minds
235. ICYMI: NHPR: WHILE PRAGERU SOUGHT STATE APPROVAL, EDUCATION COMMISSIONER PROVIDED SUPPORT BEHIND THE
236. AI is Revolutionizing Animal Welfare in Season 15 of Stars Of Science
237. Acquisition Of Books And Various Documents, And Cds, Dvds, Edutainment Software For The Departments Of The Var Department
238. EU Contract Notice: conseil Departemental du Var Issues contract notice|solicitation for 'France-Toulon: Library books'
239. Communicating Awareness About COVID-19 Through Songs: An Example From Ghana
240. Wokivia opens 'edutainment center' in Mexico
241. The role of edutainment in e-learning : an empirical study
242. CHEST Challenge Turns Twenty.
243. ف ة تدريس ىم ل الع ل َ ع امِ الت َ بِاستِخد ين زفِيهِي الت ة َ وِي ْ ن َ فيالف وِيق َ الع َ و ة َ اء َ ف َ الك ة اتِي الذ لاهِيذ َ ي ت َ د َ ل اهِن الث ف الْ و َ س َ اقِين َ ع.
244. "A Gunpowder-Smelling History Lecture"?—Learning at a Wild West History Theme Park.
245. VISUAL DISCOURSE ON TERRITORIAL DEVELOPMENT AND POLITICAL IDENTITIES IN SOCIALIST ROMANIA, IN COMICS FOR PIONEERS.
246. El espacio funcional: públicos y audiencias en el museo posmoderno.
247. Evaluating the Intensity of Exposure to MTV Shuga, an Edutainment Program for HIV Prevention: Cross-Sectional Study in Eastern Cape, South Africa.
248. Effect of Curriculum-Based Video Games on Students' Performance: An Experimental Study.
249. The effectiveness of brief animated films as a scalable micro-intervention to improve children's body image: A randomised controlled trial.
250. REKA BENTUK APLIKASI MULTIMEDIA BERASASKAN KINECT UNTUK PEMBELAJARAN PERIBAHASA MELAYU.
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