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2,112 results on '"Edutainment"'

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201. Characterization of the Serious Games Applied to the Historical Heritage

203. Serious Games in Special Education. A Practitioner’s Experience Review

207. Noise-Robust Multimodal Audio-Visual Speech Recognition System for Speech-Based Interaction Applications

208. 2.0 Society Convergences: Coexistence, Otherness, Communication and Edutainment

209. Turning the sundial back to the era of retro edutainment

211. Communicating the Environment in Laos

212. Pepblock Builder VR – An Open-Source Tool for Gaming-Based Bio-Edutainment in Interactive Protein Design

214. Edutainment software's as eLearning mechanism for adults.

215. “No trolls left behind!”: Using films to address communication apprehension in the English language classroom at Universiti Utara Malaysia.

216. Kullanıcı Deneyimi Ekseninde Hareket Algı Uygulamalarına Ait Etkileşimsel Özelliklerin ve Arayüz Tasarımlarının Değerlendirilmesi.

217. Board game for co-creating ecosystem based circular economy business models.

218. Massively Multiplayer Game-based Education

219. Effectiveness of an edutainment video teaching standard precautions – a randomized controlled evaluation study

220. Edutainment sees a surge on Moj; #LearnOnMoj reaches over 35 billion views

221. Entrepreneurship Knowledge Transfer Through a Serious Games Platform : The Venture Creation Game Case

223. PathoGenius: A Serious Game for Medical Courses

224. Mobility and Edutainment in ESL Learning via Podcasting

225. Safeguarding intangible heritage through edutainment in China's creative urban environments.

226. The art and science of systemic wellness in Black communities: Qualitative evaluation of a multimodal theatrical production.

232. My Words Will Heal You: On RISE Edutainment

233. Stars Of Science Season 15 Crowns Its Top Arab Innovator

236. AI is Revolutionizing Animal Welfare in Season 15 of Stars Of Science

239. Communicating Awareness About COVID-19 Through Songs: An Example From Ghana

240. Wokivia opens 'edutainment center' in Mexico

241. The role of edutainment in e-learning : an empirical study

243. ف ة تدريس ىم ل الع ل َ ع امِ الت َ بِاستِخد ين زفِيهِي الت ة َ وِي ْ ن َ فيالف وِيق َ الع َ و ة َ اء َ ف َ الك ة اتِي الذ لاهِيذ َ ي ت َ د َ ل اهِن الث ف الْ و َ س َ اقِين َ ع.

244. "A Gunpowder-Smelling History Lecture"?—Learning at a Wild West History Theme Park.

245. VISUAL DISCOURSE ON TERRITORIAL DEVELOPMENT AND POLITICAL IDENTITIES IN SOCIALIST ROMANIA, IN COMICS FOR PIONEERS.

246. El espacio funcional: públicos y audiencias en el museo posmoderno.

247. Evaluating the Intensity of Exposure to MTV Shuga, an Edutainment Program for HIV Prevention: Cross-Sectional Study in Eastern Cape, South Africa.

248. Effect of Curriculum-Based Video Games on Students' Performance: An Experimental Study.

249. The effectiveness of brief animated films as a scalable micro-intervention to improve children's body image: A randomised controlled trial.

250. REKA BENTUK APLIKASI MULTIMEDIA BERASASKAN KINECT UNTUK PEMBELAJARAN PERIBAHASA MELAYU.

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