Search

Your search keyword '"Desmarais, Michel"' showing total 246 results

Search Constraints

Start Over You searched for: Author "Desmarais, Michel" Remove constraint Author: "Desmarais, Michel"
246 results on '"Desmarais, Michel"'

Search Results

201. Improving the Performance of Unit Critiquing

202. Attention and Selection in Online Choice Tasks

203. Exploring Gaze Data for Determining User Learning with an Interactive Simulation

204. Models of User Engagement

205. Enhanced Semantic TV-Show Representation for Personalized Electronic Program Guides

206. A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems

207. From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture

208. Task Models and System Models as A Bridge Between Hci and Software Engineering

209. Using Reverse Engineering for Automated Usability Evaluation of Gui-Based Applications

210. Legacy Systems Interaction Reengineering

211. The Gains Design Process: How to do Structured Design of User Interfaces in Any Software Environment

212. Achieving Usability of Adaptable Software: The Amf-Based Approach

213. Trace-Based Usability Evaluation Using Aspect-Oriented Programming and Agent-Based Software Architecture

214. Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: MEGA-UI

215. Cause and Effect in User Interface Development

216. Human-Centered Engineering Of Interactive Systems With The User Interface Markup Language

217. What Drives Software Development: Bridging the Gap Between Software and Usability Engineering

218. XML-Based Tools for Creating, Mapping, and Transforming Usability Engineering Requirements

219. Multipath Transformational Development of User Interfaces with Graph Transformations

220. A User-Centered Framework for Deriving A Conceptual Design From User Experiences: Leveraging Personas and Patterns to Create Usable Designs

221. Human Activity Modeling: Toward A Pragmatic Integration of Activity Theory and Usage-Centered Design

222. UI Design Patterns: Bridging Use Cases and UI Design

223. Key Principles for User-Centred Systems Design

224. Patterns of Integration: Bringing User Centered Design into the Software Development Lifecycle

225. UI Design Patterns: From Theory to Practice

226. Integrating User-Centered Design Knowledge with Scenarios

227. Towards a Model for Bridging Agile Development and User-Centered Design

228. Coping with Complexity

229. Ripple: An Event Driven Design Representation Framework for Integrating Usability and Software Engineering Life Cycles

230. Which, When and How Usability Techniques and Activities Should Be Integrated

231. Surveying the Solitudes: An Investigation into the Relationships between Human Computer Interaction and Software Engineering in Practice

232. Transforming Usability Engineering Requirements into Software Engineering Specifications: From PUF to UML

233. Convergence or Competition between Software Engineering and Human Computer Interaction

234. Guiding Designers to the World of Usability: Determining Usability Requirements Through Teamwork

235. Experience with Using General Usability Scenarios on the Software Architecture of a Collaborative System

236. Linking User Needs and Use Case-Driven Requirements Engineering

239. Active Learning for Student Affect Detection

240. Personalized Behavior Recommendation

241. Personalized behavior recommendation: A case study of applicability to 13 courses on edX

242. Imputing KCs with Representations of Problem Content and Context

243. Exploring the impact of extroversion on the selection of learning materials

244. Do Country Stereotypes Exist in PISA? A Clustering Approach for Large, Sparse, and Weighted Data

245. Generalising IRT to Discriminate Between Examinees

246. Planning gamification strategies based on user characteristics and DM: A gender-based case study

Catalog

Books, media, physical & digital resources