246 results on '"Desmarais, Michel"'
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202. Attention and Selection in Online Choice Tasks
203. Exploring Gaze Data for Determining User Learning with an Interactive Simulation
204. Models of User Engagement
205. Enhanced Semantic TV-Show Representation for Personalized Electronic Program Guides
206. A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems
207. From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture
208. Task Models and System Models as A Bridge Between Hci and Software Engineering
209. Using Reverse Engineering for Automated Usability Evaluation of Gui-Based Applications
210. Legacy Systems Interaction Reengineering
211. The Gains Design Process: How to do Structured Design of User Interfaces in Any Software Environment
212. Achieving Usability of Adaptable Software: The Amf-Based Approach
213. Trace-Based Usability Evaluation Using Aspect-Oriented Programming and Agent-Based Software Architecture
214. Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: MEGA-UI
215. Cause and Effect in User Interface Development
216. Human-Centered Engineering Of Interactive Systems With The User Interface Markup Language
217. What Drives Software Development: Bridging the Gap Between Software and Usability Engineering
218. XML-Based Tools for Creating, Mapping, and Transforming Usability Engineering Requirements
219. Multipath Transformational Development of User Interfaces with Graph Transformations
220. A User-Centered Framework for Deriving A Conceptual Design From User Experiences: Leveraging Personas and Patterns to Create Usable Designs
221. Human Activity Modeling: Toward A Pragmatic Integration of Activity Theory and Usage-Centered Design
222. UI Design Patterns: Bridging Use Cases and UI Design
223. Key Principles for User-Centred Systems Design
224. Patterns of Integration: Bringing User Centered Design into the Software Development Lifecycle
225. UI Design Patterns: From Theory to Practice
226. Integrating User-Centered Design Knowledge with Scenarios
227. Towards a Model for Bridging Agile Development and User-Centered Design
228. Coping with Complexity
229. Ripple: An Event Driven Design Representation Framework for Integrating Usability and Software Engineering Life Cycles
230. Which, When and How Usability Techniques and Activities Should Be Integrated
231. Surveying the Solitudes: An Investigation into the Relationships between Human Computer Interaction and Software Engineering in Practice
232. Transforming Usability Engineering Requirements into Software Engineering Specifications: From PUF to UML
233. Convergence or Competition between Software Engineering and Human Computer Interaction
234. Guiding Designers to the World of Usability: Determining Usability Requirements Through Teamwork
235. Experience with Using General Usability Scenarios on the Software Architecture of a Collaborative System
236. Linking User Needs and Use Case-Driven Requirements Engineering
237. THE DIAGNOSIS OF USER STRATEGIES
238. USER KNOWLEDGE EVALUATION: AN EXPERIMENT WITH UNIX™
239. Active Learning for Student Affect Detection
240. Personalized Behavior Recommendation
241. Personalized behavior recommendation: A case study of applicability to 13 courses on edX
242. Imputing KCs with Representations of Problem Content and Context
243. Exploring the impact of extroversion on the selection of learning materials
244. Do Country Stereotypes Exist in PISA? A Clustering Approach for Large, Sparse, and Weighted Data
245. Generalising IRT to Discriminate Between Examinees
246. Planning gamification strategies based on user characteristics and DM: A gender-based case study
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