Search

Your search keyword '"Costabile, Maria Francesca"' showing total 504 results

Search Constraints

Start Over You searched for: Author "Costabile, Maria Francesca" Remove constraint Author: "Costabile, Maria Francesca"
504 results on '"Costabile, Maria Francesca"'

Search Results

201. Evolution of Norms in a Newly Forming Group.

202. Understanding Situated Social Interactions in Public Places.

203. Benefits of Social Intelligence in Home Dialogue Systems.

204. Evaluating the Effectiveness of "Effective View Navigation" for Very Long Ordered Lists on Mobile Devices.

205. Exploring Verbalization and Collaboration of Constructive Interaction with Children.

206. Usability Testing of Mobile Devices: A Comparison of Three Approaches.

207. A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.

208. Exposing Middle School Girls to Programming via Creative Tools.

209. Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good?

210. Usability Specialists - ‘A Mommy Mob', ‘Realistic Humanists' or ‘Staid Researchers'? An Analysis of Usability Work in the Software Product Development.

211. Assessing Interaction Styles in Web User Interfaces.

212. Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design.

213. Analysis of User Behavior on High-Resolution Tiled Displays.

214. Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments.

215. Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces.

216. The Focus-Metaphor Approach: A Novel Concept for the Design of Adaptive and User-Centric Interfaces.

217. Interactivity and Expectation: Eliciting Learning Oriented Behavior with Tutorial Dialogue Systems.

218. Working Out a Common Task: Design and Evaluation of User-Intelligent System Collaboration.

219. Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites.

220. The Effect of Age and Font Size on Reading Text on Handheld Computers.

221. Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs.

222. Visual Interface and Control Modality: An Experiment About Fast Photo Browsing on Mobile Devices.

223. Mobile Photo Browsing with Pipelines and Spatial Cues.

224. Attach Me, Detach Me, Assemble Me Like You Work.

225. Analysing User Confusion in Context Aware Mobile Applications.

226. A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications.

227. Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design.

228. Searching for Music: How Feedback and Input-Control Change the Way We Search.

229. Effects of Display Configurations on Document Triage.

230. "THAT's What I Was Looking For": Comparing User-Rated Relevance with Search Engine Rankings.

231. Natural Language Query vs. Keyword Search: Effects of Task Complexity on Search Performance, Participant Perceptions, and Preferences.

232. Responsive Interaction Based on Sketch in Concept Styling.

233. TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays.

234. DIZI: A Digital Ink Zooming Interface for Document Annotation.

235. Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices.

236. Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study.

237. Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies.

238. Haptizing Wind on a Weather Map with Reactive Force and Vibration.

239. An Investigation into the Use of Tactons to Present Progress Information.

240. Visualizing Association Rules in a Framework for Visual Data Mining.

243. Does Hypermedia Really Work for Tutoring Children?

244. The Future of Web Interfaces.

245. Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction.

246. UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies.

247. Sketching and Experience Design.

248. Empowering End-Users to Develop Service-Based Applications

249. A Meta-design Framework to Support Multidisciplinary Teams’ Online Collaboration

250. DEG: Involving End Users and Domain Experts in Design of Educational Games

Catalog

Books, media, physical & digital resources