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400 results on '"Alghazzawi, Daniyal"'

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203. Coaching for students: Parents tutoring children as part of their educational process.

204. A Survey of Artificial Intelligence Techniques Employed for Adaptive Educational Systems within E-Learning Platforms

206. Global Vectors Representation of Protein Sequences and Its Application for Predicting Self-Interacting Proteins with Multi-Grained Cascade Forest Model.

207. A pilot study using tactile cueing for gait rehabilitation following stroke

208. A pilot study using tactile cueing for gait rehabilitation following stroke

209. Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy

210. A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed

211. Pressure Data and Multi-material Approach to Design Prosthesis

212. Cognitive Improvement via mHealth for Patients Recovering from Substance Use Disorder

213. An Auditory Feedback Based System for Treating Autism Spectrum Disorder

214. Intuitively Evaluating Balance Measurement Software Using Kinect2

215. Using Wii Balance Board to Evaluate Software Based on Kinect2

216. Towards Pervasive Predictive Analytics in Interactive Prevention and Rehabilitation for Older People

217. Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games

218. A Virtual System for Balance Control Assessment at Home

219. Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design

220. Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program

221. Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors

222. Hyperbaric Oxygen Chamber Users May Obtain Immersive Enjoyment by Virtual Reality Glasses

223. Predicting miRNA-disease association from heterogeneous information network with GraRep embedding model.

224. Assistive E-Health Platform for Permanent Monitoring

225. A Cost-Efficient Tele-rehabilitation Device for Training Distal Upper Limb Functions After Stroke

226. Games-Based Therapy to Stimulate Speech in Children

227. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke

228. An Exergame Concept for Improving Balance in Elderly People

229. A New Quantitative Performance Parameter for Monitoring Robotics Rehabilitation Treatment: Technical Guidelines

230. Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions

231. Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation

232. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems

233. Impact of a NFC-Based Application with Educational Purposes on Children Affected by Language Disorders

234. Smart Garment Design for Rehabilitation

235. Blind User Perspectives on a Navigational Autonomy Aid

236. Design Principles for Hapto-Virtual Rehabilitation Environments: Effects on Effectiveness of Fine Motor Hand Therapy

237. Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative Values

238. Assistive Smart Sensing Devices for Gait Rehabilitation Monitoring

239. A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke

240. Designing New Low-Cost Home-Oriented Systems for Monitoring and Diagnosis of Patients with Sleep Apnea-Hypopnea

241. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation

242. A Cloud-Assisted Wearable System for Physical Rehabilitation

243. Early Detection of Cognitive Impairments with the Smart Ageing Serious Game

244. Systems-of-Systems Framework for Providing Real-Time Patient Monitoring and Care: Challenges and Solutions

245. A Virtual Rehabilitation Solution Using Multiple Sensors

246. Measuring Stereoacuity by 3D Technology

247. Applying 3D Graphics to Computerized Cognitive Rehabilitation

248. Real-Time Feedback Towards Voluntary Pupil Control in Human-Computer Interaction: Enabling Continuous Pupillary Feedback

249. A type-2 fuzzy logic recommendation system for adaptive teaching.

250. A fuzzy logic-based system for the automation of human behavior recognition using machine vision in intelligent environments.

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