400 results on '"Alghazzawi, Daniyal"'
Search Results
202. Improving learning methods through student's opinion into teacher's curricula Using graphical representations.
203. Coaching for students: Parents tutoring children as part of their educational process.
204. A Survey of Artificial Intelligence Techniques Employed for Adaptive Educational Systems within E-Learning Platforms
205. Global Unification Model of Studies based on similar subjects.
206. Global Vectors Representation of Protein Sequences and Its Application for Predicting Self-Interacting Proteins with Multi-Grained Cascade Forest Model.
207. A pilot study using tactile cueing for gait rehabilitation following stroke
208. A pilot study using tactile cueing for gait rehabilitation following stroke
209. Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy
210. A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed
211. Pressure Data and Multi-material Approach to Design Prosthesis
212. Cognitive Improvement via mHealth for Patients Recovering from Substance Use Disorder
213. An Auditory Feedback Based System for Treating Autism Spectrum Disorder
214. Intuitively Evaluating Balance Measurement Software Using Kinect2
215. Using Wii Balance Board to Evaluate Software Based on Kinect2
216. Towards Pervasive Predictive Analytics in Interactive Prevention and Rehabilitation for Older People
217. Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games
218. A Virtual System for Balance Control Assessment at Home
219. Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design
220. Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program
221. Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors
222. Hyperbaric Oxygen Chamber Users May Obtain Immersive Enjoyment by Virtual Reality Glasses
223. Predicting miRNA-disease association from heterogeneous information network with GraRep embedding model.
224. Assistive E-Health Platform for Permanent Monitoring
225. A Cost-Efficient Tele-rehabilitation Device for Training Distal Upper Limb Functions After Stroke
226. Games-Based Therapy to Stimulate Speech in Children
227. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke
228. An Exergame Concept for Improving Balance in Elderly People
229. A New Quantitative Performance Parameter for Monitoring Robotics Rehabilitation Treatment: Technical Guidelines
230. Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions
231. Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation
232. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems
233. Impact of a NFC-Based Application with Educational Purposes on Children Affected by Language Disorders
234. Smart Garment Design for Rehabilitation
235. Blind User Perspectives on a Navigational Autonomy Aid
236. Design Principles for Hapto-Virtual Rehabilitation Environments: Effects on Effectiveness of Fine Motor Hand Therapy
237. Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative Values
238. Assistive Smart Sensing Devices for Gait Rehabilitation Monitoring
239. A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke
240. Designing New Low-Cost Home-Oriented Systems for Monitoring and Diagnosis of Patients with Sleep Apnea-Hypopnea
241. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation
242. A Cloud-Assisted Wearable System for Physical Rehabilitation
243. Early Detection of Cognitive Impairments with the Smart Ageing Serious Game
244. Systems-of-Systems Framework for Providing Real-Time Patient Monitoring and Care: Challenges and Solutions
245. A Virtual Rehabilitation Solution Using Multiple Sensors
246. Measuring Stereoacuity by 3D Technology
247. Applying 3D Graphics to Computerized Cognitive Rehabilitation
248. Real-Time Feedback Towards Voluntary Pupil Control in Human-Computer Interaction: Enabling Continuous Pupillary Feedback
249. A type-2 fuzzy logic recommendation system for adaptive teaching.
250. A fuzzy logic-based system for the automation of human behavior recognition using machine vision in intelligent environments.
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