390 results on '"Wagner, Alan R."'
Search Results
152. Social Robots for Socio-Physical Distancing
153. Investigating Therapist Vocal Nonverbal Behavior for Applications in Robot-Mediated Therapies for Individuals Diagnosed with Autism
154. Administrating Cognitive Tests Through HRI: An Application of an Automatic Scoring System Through Visual Analysis
155. 'Excuse Me, Robot': Impact of Polite Robot Wakewords on Human-Robot Politeness
156. Engagement and Mind Perception Within Human-Robot Interaction: A Comparison Between Elderly and Young Adults
157. Adapting Usability Metrics for a Socially Assistive, Kinesthetic, Mixed Reality Robot Tutoring Environment
158. Towards the Design of a Robot for Supporting Children’s Attention During Long Distance Learning
159. Using Human-Inspired Signals to Disambiguate Navigational Intentions
160. Social Sharing of Emotions with Robots and the Influence of a Robot’s Nonverbal Behavior on Human Emotions
161. Sensing the Partner: Toward Effective Robot Tutoring in Motor Skill Learning
162. Receiving Robot’s Advice: Does It Matter When and for What?
163. User Expectations of Robots in Public Spaces: A Co-design Methodology
164. Human-Robot Teams: A Review
165. Perception of a Social Robot’s Mood Based on Different Types of Motions and Coloured Heart
166. Robotic Social Environments: A Promising Platform for Autism Therapy
167. Blind Trust: How Making a Device Humanoid Reduces the Impact of Functional Errors on Trust
168. Design and Evaluation of Affective Expressions of a Zoomorphic Robot
169. Let’s Learn Biodiversity with a Virtual 'Robot'?
170. Robots Are Moral Actors: Unpacking Current Moral HRI Research Through a Moral Foundations Lens
171. Human-Robot Collaboration and Dialogue for Fault Recovery on Hierarchical Tasks
172. Gaze-Speech Coordination Influences the Persuasiveness of Human-Robot Dialog in the Wild
173. Perceptions of People’s Dishonesty Towards Robots
174. On the Role of Personality and Empathy in Human-Human, Human-Agent, and Human-Robot Mimicry
175. An Exploration of Simple Reactive Responses for Conveying Aliveness Using the Haru Robot
176. Safe Human-Robot Interaction Through Crowd Contact Video Analysis
177. Collaborative Human-Robot Hierarchical Task Execution with an Activation Spreading Architecture
178. A Human Factor Approach to HRI
179. Improving the Interaction of Older Adults with a Socially Assistive Table Setting Robot
180. Towards Socially Acceptable, Human-Aware Robot Navigation
181. Identifying Social Context Factors Relevant for a Robotic Elderly Assistant
182. Should a Robot Guide Like a Human? A Qualitative Four-Phase Study of a Shopping Mall Robot
183. Mobile Assistive Robot in an Inclusive Space: An Introduction to the MARIS Project
184. Robostress, a New Approach to Understanding Robot Usage, Technology, and Stress
185. Robot-Assisted Therapy for the Severe Form of Autism: Challenges and Recommendations
186. Now I Need Help! Passing Doors and Using Elevators as an Assistance Requiring Robot
187. Use of Robotics in the German Healthcare Sector : Application Scenarios - Drivers and Barriers – Time Savings
188. Playing Rock-Paper-Scissors with RASA: A Case Study on Intention Prediction in Human-Robot Interactive Games
189. Evaluating the Emotional Valence of Affective Sounds for Child-Robot Interaction
190. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
191. Toward Robot-Assisted Psychosocial Intervention for Children with Autism Spectrum Disorder (ASD)
192. Train with Me: A Study Comparing a Socially Assistive Robot and a Virtual Agent for a Rehabilitation Task
193. In Their Own Words: A Companion Robot for Detecting the Emotional State of Persons with Parkinson’s Disease
194. I’m Not Playing Anymore! A Study Comparing Perceptions of Robot and Human Cheating Behavior
195. User Testing of Cognitive Training Games for People with Mild Cognitive Impairment: Design Implications
196. Stackelberg Punishment and Bully-Proofing Autonomous Vehicles
197. The Impact of a Robot Game Partner When Studying Deception During a Card Game
198. Virtual or Physical? Social Robots Teaching a Fictional Language Through a Role-Playing Game Inspired by Game of Thrones
199. Hand Gesture Based Gameplay with a Smoothie Maker Game Using Myo Armband
200. The Contribution of Art and Design to Robotics
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