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151. User Interface eXtensible Markup Language SIG

155. Hand Gesture Recognition for an Off-the-Shelf Radar by Electromagnetic Modeling and Inversion

156. Exploration of the Impact of 3D Gestural Interaction on the Customer Experience

157. µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer

158. UsyBus: A Communication Framework among Reusable Agents integrating Eye-Tracking in Interactive Applications

159. Engineering the Transition of Interactive Collaborative Software from Cloud Computing to Edge Computing

160. Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing

161. QuantumLeap, a Framework for Engineering Gestural User Interfaces based on the Leap Motion Controller

162. RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures

163. (Semi-)Automatic Computation of User Interface Consistency

164. Gestural-Vocal Coordinated Interaction on Large Displays

165. Using Gestural Interaction Technology to Improve the Consumer Experience: An Abstract

166. Enhancing playful customer experience with personalization

167. SnappView, A Software Development Kit for Supporting End-user Mobile Interface Review

168. Two-dimensional Stroke Gesture Recognition : A Survey

169. Towards evaluation of graphical user interfaces based on a reproducible quality model : application to visual design aesthetics

170. Model-based intelligent user interface adaptation: challenges and future directions

171. Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays

172. A Systematic Procedure for Comparing Template-Based Gesture Recognizers

173. Theoretically-Defined vs. User-Defined Squeeze Gestures

174. Feature-based context-oriented software development

175. Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications

176. Creation and Validation of a Model to Understand the Impact of Gestural Interaction Technology on the Customer Experience

177. Enabling astronaut self-scheduling using a robust modelling and scheduling system (RAMS) : A Mars analog use case

178. Gestural-Vocal Coordinated Interaction on Large Displays

183. Enabling astronaut self-scheduling using a robust modelling and scheduling system (RAMS) : A Mars analog use case

184. RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures

193. Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video

194. Crosside: A Cross-Surface Collaboration by Sketching Design Space

196. Two-dimensional Stroke Gesture Recognition: A Survey.

199. Erratum to: Human Error, Safety and Systems Development

200. Context-Aware Adaptation of Service Front-Ends

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