151. Advancing game-based learning in higher education through debriefing: Social constructivism theory.
- Author
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Jie Zhang and Zijing Hu
- Subjects
PSYCHOLOGICAL debriefing ,HIGHER education ,SOCIAL constructivism ,STUDENT engagement - Abstract
Game-based learning has gained increasing attention globally. It is an effective pedagogical approach to promote students' engagement and improve learning outcomes. However, the literature reveals there is a need to strengthen game-based learning, as many students retain only fun of academic games. This study aimed to explore students' experiences on the integration of debriefing in game-based learning at an identified higher education institution in South Africa. The social constructivism theory was utilised as a theoretical lens in this study. The authors employed a qualitative single case study design within an interpretivist paradigm. A purposive sampling strategy was adopted. Six participants were recruited for this study. Data were analysed inductively using thematic analysis. The findings of this study revealed that participants shared positive views and attitudes towards debriefing in game-based learning. They believed game-based learning significantly promoted their studies. The implementation of debriefing in game-based learning assisted them to identify their strengths and weaknesses. Furthermore, the utilisation of debriefing in game-based learning enhanced collaborations and teamwork. This study also highlighted that there was a need to ensure that debriefing was well planned in advance, and that instructors should be competent to conduct debriefing sessions. This study concluded that debriefing is an effective method to advance game-based learning. Further research should be conducted at national and international levels with different research approaches. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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