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151. Preserving the Artifacts of the Early Digital Era: A Study of What, Why and How?

152. Human-Centered Programming: The Design of a Robotic Process Automation Language

153. Social Representation of Robots and Its Impact on Trust and Willingness to Cooperate

154. Character Engagement: The Modulatory Role of Cultural Capital in Copresence Across Cinematic VR Modalities

155. Interactive Spatial Audio Diffusion: The Pendulum Haptic Interface Prototype

156. Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User Research

157. Uncovering Influential Factors of Civil Unrest in South Africa: A Machine Learning and OSINT Approach

158. Investigating Trust Perceptions Toward AI in Industrial Designers

159. Between No-Code, Low-Code, Custom-Code, and AI. Hyperautomation Strategies at Nordic Enterprises

160. Concept of a Time Perspective in Extended Reality Interface for Industrial Application : Smart Refinery System Example

161. Same Task, Different Robot. Comparing Perceptions of Humanoid Robots Nao and Pepper as Facilitators of Empathy Mapping

162. Pothole Classification Using DenseNet Model: An Empirical Analysis with CNN and InceptionResNetV2

163. Enhancing Diabetic Retinopathy Detection with Image Processing Techniques and Deep Learning EfficientNetB0: A Comparative Analysis

164. VisualSLAM Systems Supported by LiDAR Scanners

165. Deep Learning for Predicting Credit Card Default

166. Fraud Detection Through Nature-Inspired Algorithms

167. Assessment of Performance for Cloud-Native Machine Learning on Edge Devices

168. The Uniform Anti-plagiarism System (JSA): The Role of Layout in Diploma Thesis Page Classification

169. Assessing Code Review Quality with ChatGPT: A Survey of Automated Reviewer Assignment Methods and Experimental Outcomes

170. Chili-Net: An Approach for Classifying Chili Leaf Diseases Using Deep Neural Networks

171. Audio Streaming and Multimedia Communication with Bluetooth Low Energy

172. Maritime Vessel Detection and Classification in Harbor Environment Using Deep Learning

173. Day Ahead Electricity Price Forecasting with Neural Networks - One or Multiple Outputs?

174. Megahertz serial crystallography

175. Femtosecond laser produced periodic plasma in a colloidal crystal probed by XFEL radiation

176. Femtosecond electronic structure response to high intensity XFEL pulses probed by iron X-ray emission spectroscopy

177. Megahertz serial crystallography

178. Vibrational wavepacket dynamics in Fe carbene photosensitizer determined with femtosecond X-ray emission and scattering

179. Megahertz serial crystallography

180. Demonstration of femtosecond X-ray pump X-ray probe diffraction on protein crystals

181. Femtosecond laser produced periodic plasma in a colloidal crystal probed by XFEL radiation

182. Pulse power measurements and attenuator characterization of the hard X-ray beamline at the Linac Coherent Light Source

183. Structure of the Lysinibacillus sphaericus Tpp49Aa1 pesticidal protein elucidated from natural crystals using MHz-SFX.

184. A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission

185. Towards Gestural Interaction with 3D Industrial Measurement Data Using HMD AR

186. Representation of Air Pollution in Augmented Reality: Tools for Population–Wide Behavioral Change

187. Virtual Reality Simulations of the Snake Robot

188. A Novel Process of Shoe Pairing Using Computer Vision and Deep Learning Methods

189. Performance of Deep CNN and Radiologists in Prostate Cancer Classification: A Comparative Pilot Study

190. VR Game for Powerlifting Training

191. Prototype of Virtual Reality Game to Support Post-stroke Recovery in Patients with Spatial Neglect Syndrome

192. Construction and Evaluation of a Laboratory Stand for Testing MV Switchgears Using VR Technology in the Power Industry

193. Versatile Robotic Workstation for Electronic Skin - Problems and Solutions

194. Collaborative Robotics. Safety and Ethical Considerations

195. Finite Element Method Based Toolchain for Simulation of Proximity Estimation Using Electronic Skin

196. A Method for Co-designing Immersive VR Environments with Users Excluded from the Main Technological Discourse

197. Proximity Estimation for Electronic Skin Placed on Collaborative Robot Conductive Case

198. Transdisciplinary Approach to Virtual Narratives - Towards Reliable Measurement Methods

199. Polish Adaptation of the Cybersickness Susceptibility Questionnaire (CSSQ-PL)

200. NARX Recurrent Neural Network Model of the Graphene-Based Electronic Skin Sensors with Hysteretic Behaviour

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