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1,505 results on '"Shader"'

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151. Shader-based tessellation to save memory bandwidth in a mobile multimedia processor

152. Interactive chroma keying for mixed reality.

153. Management and control of shaders based on real-time rendering.

154. Discrete Wavelet Transform on Consumer-Level Graphics Hardware.

155. Celeris: A GPU-accelerated open source software with a Boussinesq-type wave solver for real-time interactive simulation and visualization

156. GPU based contouring method on grid DEM data

157. Shader components

158. A method of Earth terrain tessellation on the GPU for space simulators

159. Stardust: Accessible and Transparent GPU Support for Information Visualization Rendering

160. Post-processing and visualization techniques for isogeometric analysis results

161. The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective

162. Fragment shaders for agent animation using finite state machines

163. A Realtime GPU Subdivision Kernel.

164. Rendering Point Clouds with Compute Shaders

165. Birth of planet earth fulldome excerpt

167. Flexible Ray Traversal with an Extended Programming Model

168. Open-source CiThruS simulation environment for real-time 360-degree traffic imaging

169. Videostrates: Collaborative, Distributed and Programmable Video Manipulation

170. Texture designs and workflows for physically based rendering using procedural texture generation

171. FragmentFusion: A Light-Weight SLAM Pipeline for Dense Reconstruction

172. Demo: kaleidogen

173. Dust and cobwebs for Toy Story 4

174. Hands-on

175. Creating the immersive world of BioWare's Anthem

176. Rectangular Selection of Components in Large 3D Models on the Web

177. Effects of a Virtual Human Appearance Fidelity Continuum on Visual Attention in Virtual Reality

178. An Adaptive Selection Scheme for OpenGL SC Shader Binary Programs

179. An imitation of realistic subsurface scattering texture for physically based rendering workflow

180. Real Time Shadow Mapping for Augmented Reality Photorealistic Rendering

181. Profiling OpenCL Kernels Using Wavefront Occupancy with Radeon GPU Profiler

182. Comparative Performance Analysis of Vulkan Implementations of Computational Applications

183. Metamorphic Testing of Android Graphics Drivers

184. A fast Water Droplet Sound Simulation

185. Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation

186. Configurable Texture Unit for Convolutional Neural Networks on Graphics Processing Units

187. Live Coding of a VR Render Engine in VR

188. Formalizing GPU Instruction Set Architecture in Coq

189. Advanced Simulation of Frank Lloyd Wright’s Fallingwater: Digital Reconstruction and Virtual Reality

190. Method of Creating the 3D Face Model of Character Based on Textures Maps Module

191. Writing Shaders in Unity

192. Your First 3D Project

193. Making Things Move

194. Hello, Game Graphics

196. Efficient Rendering of Rounded Corners and Edges for Convex Objects

197. ARAMIS: Augmented Reality Assistance for Minimally Invasive Surgery Using a Head-Mounted Display

198. Development of the shader simulating an effect of classic animation

199. Hybrid Rendering for Real-Time Ray Tracing

200. Lighting in Depth

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