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151. Correlates of health-related quality of life in young-old and old–old community-dwelling older adults

152. Body schema plasticity after stroke: subjective and neurophysiological correlates of the rubber hand illusion

153. PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population

154. Capturing Expert Knowledge for the Personalization of Cognitive Rehabilitation: Study Combining Computational Modeling and a Participatory Design Strategy

155. Including Social Interaction in Stroke VR-Based Motor Rehabilitation Enhances Performance: A Pilot Study

156. Modulation of Physiological Responses and Activity Levels during Exergame Experiences

157. Usability and Cost-effectiveness in Brain-Computer Interaction

158. Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis

159. Virtual Reality for Sensorimotor Rehabilitation Post Stroke: Design Principles and Evidence

161. The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients

162. A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study

163. The benefits of emotional stimuli in a virtual reality cognitive and motor rehabilitation task: Assessing the impact of positive, negative and neutral stimuli with stroke patients

164. Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming

165. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke

166. Development and evaluation of a web-based cognitive task generator for personalized cognitive training: a proof of concept study with stroke patients

167. RehabCity

168. Session details: Game design theory

170. Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study

171. An Assistive Mobile Platform for Delivering Knowledge of Performance Feedback

172. AdaptNow – A Revamped Look for the Web: An Online Web Enhancement Tool for the Elderly

173. Eye Gaze Patterns after Stroke: Correlates of a VR Action Execution and Observation Task

174. RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation

175. Using a hybrid brain computer interface and virtual reality system to monitor and promote cortical reorganization through motor activity and motor imagery training

176. The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke

177. A high-throughput behavioral paradigm for Drosophila olfaction - The Flywalk

178. PASAR: an integrated model of prediction, anticipation, sensation, attention and response for artificial sensorimotor systems

179. Session 225 Effects of Virtual Reality Upper Limb Based Training (Rehabilitation Gaming System) on Spasticity, Shoulder Pain, and Depression After Stroke

180. Moth-Like Chemo-Source Localization and Classification on an Indoor Autonomous Robot

181. Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system

182. The effect of social gaming in virtual reality based rehabilitation of stroke patients

183. Exploring the synergies of a hybrid BCI - VR neurorehabilitation system

185. Odour mapping under strong backgrounds with a metal oxide sensor array

186. The real-world localization and classification of multiple odours using a biologically based neurorobotics approach

187. The role of neural synchrony and rate in high-dimensional input systems. The Antennal Lobe: A case study

188. Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector

189. Action-planning and execution from multimodal cues: An integrated cognitive model for artificial autonomous systems

190. An insect-based method for learning landmark reliability using expectation reinforcement in dynamic environments

191. The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation

192. Insect-Like mapless navigation based on head direction cells and contextual learning using chemo-visual sensors

193. The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle

194. The rehabilitation gaming system: a review

195. Learning from the Moth: A Comparative Study of Robot-Based Odor Source Localization Strategies

196. Intelligent motor decision: From selective attention to a bayesian world model

197. The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits

198. A Biologically Based Chemo-Sensing UAV for Humanitarian Demining

199. Moth-Like Chemo-Source Localization and Classification on an Indoor Autonomous Robot

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