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151. Fostering Teenagers’ Motivation Towards Peace Culture Workshops Using Gamification

152. Digital Competence in Initial Teacher Training: Construction and Pilot Test of an Evaluation Tool/Instrument

153. Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review

154. Formal Protocol for the Creation of a Database of Physiological and Behavioral Signals for the Automatic Recognition of Emotions

155. Collaborative Content Production Model to Reduce Digital Divide

156. Automation of Usability Inspections for Websites

157. Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype

158. Design of Home Energy Management System Using IoT Data Flow

159. Debugging Block-Based Programs

160. A Systematic Literature Review on Organizational Training Using Game-Based Learning

161. Mobile Learning Applications: Exploring Location Sensing Mechanisms

162. An Empiric Study of the Use of Mobile Technology by Users with Intellectual Disability

163. Design of Interactive Toy as Support Tool in STEM Education for Children with Special Needs

164. Data Acquisition System for the Monitoring of Attention in People and Development of Interfaces for Commercial Devices

165. An Information Visualization Application Case to Understand the World Happiness Report

166. Collaborative Strategy with Augmented Reality for the Development of Algorithmic Thinking

167. Academic Emotions in Programming Learning: Women’s Impact on the Software Sector

168. ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School

169. XP / Architecture (XA): A Collaborative Learning Process for Agile Methodologies When Teams Grow

170. Proposal of an Open Hardware-Software System for the Recognition of Emotions from Physiological Variables

171. World of Knowledge: An Application for Learning Assistance in the Reading Process for Children in the Literacy Period

172. Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics

173. Integrating Collaborative Aspects in the Design an Interactive System in Teaching of Literacy to Children with Moderate Cognitive Impairment

174. High-Level Libraries for Emotion Recognition in Music: A Review

175. Gesture-Based Interaction for Virtual Reality Environments Through User-Defined Commands

176. Determination of the Appropriation Level in the Collaborative Work, a Challenge in Distance Education Focused on E-learning

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