408 results on '"Robert Biddle"'
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152. Essential Use Cases and Responsibility in Object-Oriented Development.
153. A lightweight web-based case tool for sequence diagrams.
154. A taxonomy of user-interface metaphors.
155. Visualising Reusable Software Over The Web.
156. Visual Programs Module Choice and Layout in the Nord Modular Patch Language.
157. Smarter Cut-and-Paste for Programming Text Editors.
158. Understanding Leadership in Agile Software Development Teams: Who and How?
159. Persuasive Cued Click-Points: Design, Implementation, and Evaluation of a Knowledge-Based Authentication Mechanism.
160. Graphical passwords: Learning from the first twelve years.
161. Understanding Frameworks through Visualisation.
162. User Study, Analysis, and Usable Security of Passwords Based on Digital Objects.
163. Abstraction and Activity in Computer-Mediated Music Production.
164. Reuse of Debuggers for Visualization of Reuse.
165. User interface design affects security: patterns in click-based graphical passwords.
166. Tools to aid learning reusability.
167. Inheritance and Reusability.
168. Resources for early object design education.
169. Explaining issues in software reusability via an audio system analogy.
170. Women in introductory computer science: experience at Victoria University of Wellington.
171. Video game values: Human-computer interaction and games.
172. Understanding the impact of language features on reusability.
173. Explaining inheritance: a code reusability perspective.
174. Role-Playing Games in Cybercartography: Multiple Perspectives and Critical Thinking.
175. Live Hypernarrative and Cybercartography: You Are Here, Now.
176. Featherweight generic confinement.
177. The role of the customer in software development: the XP customer - fad or fashion?
178. Scale-free geometry in OO programs.
179. A technology for lightweight web-based visual applications.
180. Notes on notes on postmodern programming.
181. Checking ownership and confinement.
182. Centered Discretization with Application to Graphical Passwords.
183. Simulating multiple inheritance in Java.
184. A Usability Study and Critique of Two Password Managers.
185. A Taxonomy of Sequencer User-Interfaces.
186. Java pitfalls for beginners.
187. Teaching programming by teaching principles of reusability.
188. Use Case Analysis with Narrative Semiotics.
189. Visual end-user security.
190. SourceVis: a tool for multi-touch software visualization.
191. Object Oriented Program Visualisation in Tarraingim.
192. Web software visualization using extensible 3D (X3D) graphics.
193. Experience on the Human Side of Agile.
194. Lessons from Brain Age on password memorability.
195. Agile software development : practices, self-organization, and satisfaction
196. Helping users create better passwords: is this the right approach?
197. Making players laugh: the value of humour in computer games.
198. From Incident to Insight: Incident Responders and Software Innovation
199. Evaluating object-oriented design.
200. VET3D: a tool for execution trace web 3D visualization.
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