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357 results on '"Lawson, Glyn"'

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151. The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles

152. Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures

153. Human behaviour in emergency situations: comparisons between aviation and rail domains

154. Future directions for the development of Virtual Reality within an automotive manufacturer

155. A systematic review of dementia focused assistive technology

156. Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures

157. Predicting human behaviour in emergencies

158. Development of a technique for predicting the human response to an emergency situation

159. Deception and self-awareness

160. Predicting the human response to an emergency

161. Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships

162. Deception and self-awareness

163. Development of a technique for predicting the human response to an emergency situation

164. Predicting the human response to an emergency

165. Exploring acceptance and consequences of the Internet of Things in the home

166. Exploring new connections between the physical and digital for future heritage interpretations

167. Telling the difference between deceiving and truth telling: An experiment in a public space

168. Deception in context: coding nonverbal cues, situational variables and risk of detection

169. Enhancing the Design Process with Drama-Related Methods

170. The effects of self-awareness on body movement indicators of the intention to deceive

171. Using cultural probes to inform the design of assistive technologies

172. Exploring Interpretations of Data from the Internet of Things in the Home

173. Living with the user: design drama for dementia care through responsive scripted experiences in the home

174. Predicting human behaviour in emergencies

175. Intergenerational interpretation of the Internet of Things

176. Predicting human behaviour in emergencies

177. Intergenerational interpretation of the Internet of Things

178. The effects of self-awareness on body movement indicators of the intention to deceive

179. Telling the difference between deceiving and truth telling: An experiment in a public space

180. Deception in context: coding nonverbal cues, situational variables and risk of detection

181. Enhancing the Design Process with Drama-Related Methods

182. Using cultural probes to inform the design of assistive technologies

183. Exploring Interpretations of Data from the Internet of Things in the Home

184. Exploring acceptance and consequences of the Internet of Things in the home

185. Living with the user: design drama for dementia care through responsive scripted experiences in the home

186. Exploring new connections between the physical and digital for future heritage interpretations

187. Probing cultural differences in product design and consumer evaluation using repertory grid analysis

188. Participatory ergonomics in Indonesian tin mining

189. Variability of human behaviour in outdoor public spaces, associated with the thermal environment

190. Development of a low-cost multimodal VR system for engineering design

191. User-centred design of a portable fire extinguisher

192. Perceptions of an automotive load space in a virtual environment

193. Mapping ergonomics application to improve SMEs working condition in industrially developing countries: a critical review

194. Understanding the complex needs of automotive training at final assembly lines

196. 3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China

197. Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective

198. Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus?

199. Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures

200. The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles

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