Search

Your search keyword '"Isotani, Seiji"' showing total 780 results

Search Constraints

Start Over You searched for: Author "Isotani, Seiji" Remove constraint Author: "Isotani, Seiji"
780 results on '"Isotani, Seiji"'

Search Results

152. A Semantic Web-Based Authoring Tool to Facilitate the Planning of Collaborative Learning Scenarios Compliant with Learning Theories

154. Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios

155. Advancing school dropout early warning systems: the IAFREE relational model for identifying at-risk students.

159. The Foundations of a Theory-Aware Authoring Tool for CSCL Design

162. An Ontology Engineering Approach to the Realization of Theory-Driven Group Formation

163. An Algorithm for Automatic Checking of Exercises in a Dynamic Geometry System: iGeom

164. A Common Model of Didactic and Collaborative Learning for Theory-Aware Authoring Support

166. Towards Intelligent Tutoring with Erroneous Examples: A Taxonomy of Decimal Misconceptions

167. Tying Ontologies to Domain Contents for CSCL

168. Semantic Matching of Open Texts to Pre-scripted Answers in Dialogue-Based Learning

171. Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado

172. A Plug-in Based Adaptive System: SAAW

178. Towards Digital Transformation of the Validation and Triage Process of Textbooks in the Brazilian Educational Policy.

179. An ontology for modelling user' profiles and activities in gamified education.

181. Towards human-AI collaboration: a recommender system to support CS1 instructors to select problems for assignments and exams

182. Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese

189. Educational data mining and learning analytics: a review of educational management in e-learning

190. Offline Artificial Intelligence for Education: a path to a more inclusive field.

191. Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado.

192. Personalization Improves Gamification

200. Gamification Works, but How and to Whom?

Catalog

Books, media, physical & digital resources