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151. Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning

152. Don’t Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor

153. An LSL-Middleware Prototype for VR/AR Data Collection

154. Validating the wearable MUSE headset for EEG spectral analysis and Frontal Alpha Asymmetry

155. Evaluation of photography using head-mounted display technology (ICAPS) for district Trachoma surveys

156. Detection of Mental Stress through EEG Signal in Virtual Reality Environment

157. A NEUROSCIENCE APPROACH REGARDING STUDENT ENGAGEMENT IN THE CLASSES OF MICROCONTROLLERS DURING THE COVID19 PANDEMIC

158. Face-Mic

159. Vision-Based Communication System for Patients with Amyotrophic Lateral Sclerosis

160. Driving-Induced Neurological Biomarkers in an Advanced Driver-Assistance System

161. A2W: Context-Aware Recommendation System for Mobile Augmented Reality Web Browser

162. Investigating Player Experience in Virtual Reality Games via Remote Experimentation

163. ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World

164. An Open-Source, Wheelchair Accessible and Immersive Driving Simulator for Training People with Spinal Cord Injury

165. Compelling AR Earthquake Simulation with AR Screen Shaking

166. Hybrid Conference Experiences in the ARENA

167. Patients Prefer a Virtual Reality Approach Over a Similarly Performing Screen-Based Approach for Continuous Oculomotor-Based Screening of Glaucomatous and Neuro-Ophthalmological Visual Field Defects

168. Secret-Key Agreement by Asynchronous EEG over Authenticated Public Channels

169. 616 Innovative £50 headset and free app sent by post to manage glue ear -the most common childhood hearing loss- when services were closed during the C19 pandemic

170. Predicting the Health Impacts of Commuting Using EEG Signal Based on Intelligent Approach

171. In Situ Visualization for 3D Ultrasound-Guided Interventions with Augmented Reality Headset

172. A Pilot Study using Covert Visuospatial Attention as an EEG-based Brain Computer Interface to Enhance AR Interaction

173. Project Ariel: An Open Source Augmented Reality Headset for Industrial Applications

174. VR as a 3D modelling tool in engineering design applications

175. Waveguide combiner technologies enabling small form factor mixed reality headset architectures

176. Remote Virtual Reality Teaching: Closing an Educational Gap During a Global Pandemic

177. A VR-Based Simulator Using Motion Feedback of a Real Powered Wheelchair for Evaluation of Autonomous Navigation Systems

178. A brain-sensing fragrance diffuser for mental state regulation using electroencephalography

179. Acceptance of a Smartphone-Based Visual Field Screening Platform for Glaucoma: Pre-Post Study

180. A Comparative Investigation of Eye Fixation-based 4-Class Emotion Recognition in Virtual Reality Using Machine Learning

181. The Use of Counting Peaks Method for the Purpose of Smoothing Filtering Efficiency Assessment in Analysis of Electroencephalography Data

182. Pilot Study on Using Innovative Counting Peaks Method for Assessment Purposes of the EEG Data Recorded from a Single-Channel Non-Invasive Brain-Computer Interface

183. A Liver Electrosurgery Simulator Developed by Unity Engine

184. Human Teleoperation - A Haptically Enabled Mixed Reality System for Teleultrasound

185. Controlling a Mouse Pointer with a Single-Channel EEG Sensor

186. Seeing Thru Walls: Visualizing Mobile Robots in Augmented Reality

187. Augmented reality representation of virtual user avatars moving in a virtual representation of the real world at their respective real world locations

188. Reverse Pass-Through VR

189. Real-time Quantitative Visual Inspection using Extended Reality

190. Effects of using headset-delivered virtual reality in road safety research : A systematic review of empirical studies

191. Mixed reality: the next step in critical emergency calls?

192. COGITO in Space

193. OCR-Based Assistive System for Blind People

194. Localization and Navigation System for Blind Persons Using Stereo Vision and a GIS

195. Electronic Assistant for Impaired People

196. Brain Controlled Lego NXT Mindstorms 2.0 Platform

197. Emotion Recognition using Electroencephalography in Response to High Dynamic Range Videos

198. Control of an Electric Wheelchair Using Multimodal Biosignals and Machine Learning

199. Virtual reality to promote wellbeing in persons with dementia: A scoping review

200. A Comparative Study of Drowsiness Detection From Eeg Signals Using Pretrained CNN Models

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