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328 results on '"Crescenzi, Pierluigi"'

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151. High Spies (or How to Win a Programming Contest).

152. Efficient Algorithms for the Spoonerism Problem.

153. Pictures from Mongolia - Partial Sorting in a Partial World.

154. Knitting for Fun: A Recursive Sweater.

155. Tablatures for Stringed Instruments and Generating Functions.

156. HIROIMONO Is NP-Complete.

157. Wooden Geometric Puzzles: Design and Hardness Proofs.

158. On Embedding a Graph in the Grid with the Maximum Number of Bends and Other Bad Features.

175. Fun with Sub-linear Time Algorithms.

176. Close Encounters with a Black Hole or Explorations and Gatherings in Dangerous Graphs.

177. Web Marshals Fighting Curly Link Farms

178. Pictures from Mongolia – Partial Sorting in a Partial World

179. Efficient Algorithms for the Spoonerism Problem

180. Drawing Borders Efficiently

181. Tablatures for Stringed Instruments and Generating Functions

182. Knitting for Fun: A Recursive Sweater

183. Wooden Geometric Puzzles: Design and Hardness Proofs

184. On the Complexity of the Traffic Grooming Problem in Optical Networks : (Extended Abstract)

185. HIROIMONO Is NP-Complete

186. The Ferry Cover Problem

187. Intruder Capture in Sierpiński Graphs

188. On Embedding a Graph in the Grid with the Maximum Number of Bends and Other Bad Features

189. Cryptographic and Physical Zero-Knowledge Proof Systems for Solutions of Sudoku Puzzles

190. The Troubles of Interior Design–A Complexity Analysis of the Game Heyawake

191. Sorting the Slow Way: An Analysis of Perversely Awful Randomized Sorting Algorithms

192. Approximating Rational Numbers by Fractions

193. The Worst Page-Replacement Policy

194. Die Another Day

195. The Traveling Beams Optical Solutions for Bounded NP-Complete Problems : (Extended Abstract)

196. Robots and Demons (The Code of the Origins)

197. High Spies (or How to Win a Programming Contest)

198. Telling stories: Enumerating maximal directed acyclic graphs with a constrained set of sources and targets

199. Close Encounters with a Black Hole or Explorations and Gatherings in Dangerous Graphs

200. Fun with Sub-linear Time Algorithms

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