226 results on '"Computer-assisted instruction -- Methods"'
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152. Chapter 9: desktop publishing
153. Chapter 8: word processing to improve writing
154. Chapter 6: drawing
155. Chapter 7: word processing
156. Chapter 4: acquiring technology on a limited budget
157. One computer solutions
158. Chapter 5: software selection
159. An experimental study of the efficacy of game augmentation learning effects on Computer Aided Instruction (CAI) of physics science tasks
160. Should students use their own devices in the classroom?
161. Creative applications of computer assisted reading and writing instruction
162. Online: the flexible page
163. Teacher-computer interaction in teaching a mathematics lesson
164. Computerized spelling checkers and text editors - their potential in the classroom
165. Guidelines for selecting and evaluating reading software: improving the decision making process
166. MATHSTUFF Logo procedures: bridging the gap between Logo and school geometry
167. Discovering perimeter and area with Logo
168. Computer-based instruction in physics
169. Textbooks and tests that talk back
170. Making digital game-based learning work: an instructional designer's perspective
171. A microcomputer-based phase-change experiment
172. Lessons in cyberspace: teachers adapt what they find to what their students need
173. Create accessible ethnic math games
174. Computer problems for large classes
175. Technology and you
176. A low-cost constant-rate buret
177. Raw data to finished report: microcomputer assisted
178. Standing waves in a mailing tube
179. Tutorial software
180. Getting started with technology
181. Multimedia assessments: tools for making dynamic audio- and video-based tests
182. The personal touch eases anxiety of adult students
183. Combining computers and video
184. How one school does it right
185. Microcomputers in education: a concept-oriented approach
186. Computer-based instruction and the humanizing impulse
187. Modern industrial training demands the proper mix of people and microcomputers
188. Classroom 2000: an experiment with the instrumentation of a living educational environment
189. Including technology is not that tricky
190. How to weave technology into any lesson you teach
191. A goal-based scenario for high school students
192. Key to the information highway
193. Virtual cadavers
194. Common multiples: activities on and off the computer
195. Local area networks (LANS) and multi-user systems
196. Wanted: software by English teachers
197. Using the Internet in classroom instruction: a primer for teachers
198. Electronic social studies
199. Campaign computing
200. Do it better! try technology
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