90,374 results on '"AUGMENTED reality"'
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152. Designing an Augmented Reality Application as a Tool for Entomophobia Treatment
153. Using Markers to Refine GPS Positioning for Augmented Reality Warehouse Navigation
154. Issues and Challenges in Implementing the Metaverse in the Industrial Contexts from a Human-System Interaction Perspective
155. Generation Z Inclined Toward Immersive Shopping Experiences: AR Virtual Try-On in Online Retail in India
156. Autonomous Agent Using AI Q-Learning in Augmented Reality Ludo Board Game
157. Impossible Sports
158. How Technologies Might Change the European Football Spectators’ Role in the Digital Age
159. Virtual Reality and Sports: The Rise of Mixed, Augmented, Immersive, and Esports Experiences
160. Video Games, Technology, and Sport: The Future Is Interactive, Immersive, and Adaptive
161. Strategies to Reimagine the Stadium Experience
162. Automatic Digitization and Orientation of Scanned Mesh Data for Floor Plan and 3D Model Generation
163. Possibilities of Applying Augmented Reality Elements in the Concept of Lean Management
164. Augmented Reality Immersion in Cultural Heritage Sites: Analyzing Adoption Intentions
165. Exploring the Fusion of Metaverse and Sports: Current Trends and Future Directions
166. Assessing the Potential Application of BIM and High Technology Integration in Building Facility Management
167. An Investigation into Augmented Reality’s Ability to Assist the Preconstruction Phase of Building Projects
168. Furry - Design of Augmented Reality Blind Box
169. A Framework for Accessibility in XR Environments
170. AR Dance Learning App with a Feedback Feature Through Pose Estimation: DancÆR
171. Explicit vs. Implicit - Communicating the Navigational Intent of Industrial Autonomous Mobile Robots
172. ICT and Augmented Reality in Baños de Agua Santa-Ecuador, Tourist Attractions Generation
173. It Takes Sperm and Egg: Improving Social Interdependence by Integrating Asymmetrical Game Design into Collaborative Learning
174. AR-Classroom: Investigating User-App-Interactions to Enhance Usability of AR Technology for Learning Two and Three Dimensional Rotations
175. Future Digital Twin in Infrastructure Management
176. Utilization of Augmented Reality in Construction Projects
177. The Expanded Book - Various Perspectives in Augmented Reality
178. Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project
179. Digitization Project of Museum Collections as a Way of Preserving Memory and Cultural Heritage
180. Exploring Hazard Perception and Compliance: A Pilot Study on the Influence of Safety Signs in a Non-conspicuous Hazard Situation
181. Usability Analysis of Augmented Reality-Based Learning Applications for Kids: Insights from SUS and Heuristic Evaluation
182. Protocol for Dynamic Load Distributed Low Latency Web-Based Augmented Reality and Virtual Reality
183. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences
184. Perception of Proposed Bridge Using Augmented Reality of BIM in Educational Institute—Case Study
185. Professional Differences in Use and Perceptions of an Augmented Reality Code Cart Application
186. Simplification of an Additive Manufacturing Machine Implementation Using Its CAD Model and Mixed-Reality
187. Assessment Framework for Immersive Learning: Application and Evaluation
188. Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality
189. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
190. Introducing a New Technology Quality Indicator for Intervention Design in Special Education
191. Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students
192. A Review of Immersivity in Distance Higher Education STEM Subjects
193. Teachers’ Experience When Using Interactive Applications with Augmented Reality Glasses
194. UX and Industry 5.0: A Study in Repairing Equipment Using Augmented Reality
195. Mixed Reality Holographic Models for the Interactive and Synergetic Exploration of Space Structures in Architectural Design and Education
196. The Use of Augmented Reality, Virtual Reality, and Mixed Reality in Communication Children’s with ASD: Systematic Literature Review
197. World Experience with Augmented Reality Technology in the Field of Cultural Heritage
198. Evaluation of UI/UX Usability in Augmented Reality Application of Balinese Shadow Puppet Panca Pandawa
199. Lotus Aeroad—Pushing the Scale of Tensegrity Structures
200. Application of Augmented Reality for Checking Scaffolding Installation in Maintenance Process
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