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151. Gamification of Strategic Thinking: A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation).

152. The role of war games in the operational planning process

156. THE SOUND OF ONE HAND GIVING.

157. The Virtual Killing of Muslims: Digital War Games, Islamophobia, and the Global War on Terror.

158. THE PERCEPTION OF BUSINESS WARGAMING RESULTS AMONG STRATEGIC AND COMPETITIVE INTELLIGENCE COMMUNITY.

159. Discourse of fear in strategic narratives: The case of Russia's Zapad war games.

160. Syria and/as the Planetary in Jumana Manna's Wild Relatives.

161. THE ELDER SCROLLS IV: OBLIVION.

162. Golfdom Gallery.

163. Advance Wars: Dual Strike.

164. Executive Summaries.

165. HOME WORLD 3.

166. Little Wars

167. Zones of Control : Perspectives on Wargaming

170. The Images of the Red Army and the Wehrmacht in the Great Patriotic War in Computer Games.

171. THE TRANSFORMATION FROM PHYSICAL WARGAMES TO GRAND STRATEGY VIDEO GAMES, AND THE OPPORTUNITIES FOR DEEP AND EFFICIENT HISTORICAL WARGAMING EXPERIENCES.

174. All Of It.

175. Across A Deadly Field: The War in the West

176. Landpower in the 21st Century : Perspectives on Policy and Strategy

177. Fighting Sail : Fleet Actions 1775–1815

178. Bolt Action: Ostfront : Barbarossa to Berlin

179. Battlefields In Miniature : Making Realistic And Effective Terrain For Wargames

180. The Air Force Way of War : U.S. Tactics and Training After Vietnam

181. More than Child's Play?

182. When It Takes a Network: CREATING STRATEGY AND AGILITY THROUGH WARGAMING.

183. "IT'S JUST A GAME".

184. The Meta-synthesis of Political and War Digital Games Studies

185. Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game.

186. US, Philippine Troops Kick Off Drills as China Tensions Mount.

187. US, Philippine Soldiers Train Ahead of Bigger Military Drills.

188. GUANXI HULK.

190. Professional Wargaming: A Flawed but Useful Tool.

191. The securitization of cyberspace governance in Singapore.

192. EDUTAINMENT IN THE ARMED FORCES OF THE REPUBLIC OF POLAND.

193. Digital docu-games, czyli cyfrowe gry dokumentalne.

194. Cybernetic combatants support the importance of duels in the evolution of extreme weapons.

195. Exploring military victory in battle: a qualitative study on contemporary tactics.

196. Boosting with Lexicographic Programming: Addressing Class Imbalance without Cost Tuning.

197. Who's Afraid of Cyberwar?

198. Gaming the medieval past.

200. La polemología en Homero.

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