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151. A Marketing Perspective on Maladaptive Consumption and Product Regulation.

152. Kolektif Bilinçaltından Ürün Tasarımına: Arketip Kullanımının Ürün Tasarımında Kullanıcı Deneyimi Üzerindeki Etkisi.

153. Development of Integrating Design Value Product Culture Aesthetic Framework for Linxia Handicraft Toward Marketability.

154. Basitliği Tasarlamak: Ürün Tasarımında Tutumluluk ve Basitlik Kavramı.

155. Effectiveness of an Endotracheal Tube Adjustable Stabilizing Set to Prevent Unplanned Extubation in Preterm Infants: A Quasi-experimental Study.

156. Circular product design strategies in the apparel industry: toward the circular economy

157. Multi-stakeholder analysis of needs, perceptions, and sociocultural influences on multipurpose prevention technologies (MPT) in India

158. Perspectives on Drug Product Design Among Patients with Lung Cancer in the United Kingdom

159. Shrinkage of 3D printed part composite (hydroxyapatite/collagen).

160. Designing an online-based monitoring system application for renewing ship certification at PT. Humolco LNG Indonesia.

161. A walking stick design using an integrated sensor system for supporting elderly mobility.

162. Product design collaborative implementation, case study: Zero-waste banana bark process.

163. A cerebellar operant conditioning-inspired constraint satisfaction approach for product design concept generation.

164. Marketing by Design: The Influence of Perceptual Structure on Brand Performance.

165. From Free to Paid: Monetizing a Non-Advertising-Based App.

166. Trust, Transparency, and Complexity.

167. Multi-Device Consumption of Digital Goods: Optimal Product Line Design with Bundling.

168. EUROMONITOR INTERNATIONAL: Sector Capsule: Sports Drinks in Indonesia.

169. EUROMONITOR INTERNATIONAL: Sector Capsule: Energy Drinks in Indonesia.

172. An Aesthetic Emotion Model for Chinese Ming-Style Furniture Patterns.

173. On Breaking Functional Fixedness: How the Aha! Moment Enhances Perceived Product Creativity and Product Appeal.

174. Promoting product idea contribution of heterogeneous users for product improvement in online innovation communities.

175. Design Thinking for Organizational Innovation at PepsiCo.

176. Parameters Influencing the Accuracy of a Wrist Photoplethysmography Heart-Rate Monitor (Polar Unite) During Exercise.

177. Structural design and experimental verification of a thin-walled plastic chairs based on the finite element method

178. Exploring Factors Influencing Electric Vehicle Purchase Intentions through an Extended Technology Acceptance Model

179. Modular-Based Multifunctional Product Design Made from Furniture Waste Toward the Circular Economy: Case in Indonesia

180. Developing a Course on Human-Centered Machine Learning-Based Product Design

181. Key Points of Design and Risk Analysis in Production for Biodegradable Heart Occluder

182. Bamboo play: Eco-friendly game design

183. Construction and application of product optimisation design model driven by user requirements

184. Haptic-enabled virtual reality–aided design for assembly.

185. Large-Format Material Extrusion Additive Manufacturing for Circular Economy Practices: A Focus on Product Applications with Materials from Recycled Plastics and Biomass Waste.

186. Research on Service Quality for China's Ceramic Product Design Industry.

187. Efficacy of a novel oxygen scavenger mask in reducing local oxygen concentrations below the surgical fire risk threshold: an experimental proof-of-concept study.

188. 防电弧服的产品设计与开发研究.

189. Current Advances and Gaps in Knowledge on Personalizing Masks for Noninvasive Respiratory Support.

190. Standalone Regulatory Agreements for Product-Development Collaborations in the Medical Products Industry.

191. Enhancing multi-facility manufacturing resilience through integrated product and supply chain network design.

192. Research on the application of AHP-FAST-FBS in the design of home entrance disinfection devices in the post-pandemic era.

193. Ten steps to transform ideas into product innovations: An interdisciplinary collaboration between nursing and engineering.

194. Knowledge creation through maker practices and the role of teacher and peer support in collaborative invention projects.

195. Automation of circular design: A timber building case study.

196. A systematic design method for additive manufacturing: reconceptualizing product architecture.

197. Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups.

198. Product Design and Its Role in Improving the Daily Lives of Poverty-Stricken Societies.

199. 商周青铜酒器感性意象对家具设计的启示.

200. The Ethics of Product Development—Houston, Do We Have a Problem?

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