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101. A New Augmented Reality System for Calculating Social Distancing between Children at School

102. A Primer on Autonomous Aerial Vehicle Design

103. Is a Depth Camera in Agreement with an Electromagnetic Tracking Device when Measuring Head Position?

104. Evaluation of Full-Body Gestures Performed by Individuals with Down Syndrome: Proposal for Designing User Interfaces for All Based on Kinect Sensor

105. Real-Time Estimation of Planar Surfaces in Arbitrary Environments Using Microsoft Kinect Sensor

106. Multi-person Identification and Localization for Ambient Assistive Living

107. Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation

108. Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect

109. Proxemic Feature Recognition for Interactive Robots: Automating Metrics from the Social Sciences

110. Kinect based physiotherapy system for home use

111. Respiratory surface motion measurement by Microsoft Kinect

112. Evaluating the microsoft kinect skeleton joint tracking as a tool for home-based physiotherapy

113. Semi-Automatic Image Labelling Using Depth Information

114. Positive affect and its relation to prosociality and joint action in toddlerhood

115. RGB-D(-T) Datasets for Body Weight Estimation of Stroke Patients from the Libra3D Project

116. Concurrent validity and reliability of the Microsoft kinect™ device in cervical spine range of motion assessment.

117. Identifying Emotions from Non-Contact Gaits Information Based on Microsoft Kinects.

118. AR Using NUI Based Physical Therapy Rehabilitation Framework with Mobile Decision Support System: A Global Solution for Remote Assistance.

119. LIFELOGGING SYSTEM BASED ON AVERAGED HIDDEN MARKOV MODELS: DANGEROUS ACTIVITIES RECOGNITION FOR CAREGIVER SUPPORT.

120. Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration.

121. A computer vision-based system for monitoring Vojta therapy.

122. Semi-Automatically Measuring Shoulders' Range of Motion-Objective Measurements with Good Reliability and Accuracy.

123. An instrumental approach for monitoring physical exercises in a visual markerless scenario: A proof of concept.

124. Dual Kalman filter for estimating load-free human motion kinematic energy expenditure.

125. Performance evaluation of different age groups for gestural interaction: a case study with Microsoft Kinect and Leap Motion.

126. THE DESIGN OF METHOD INTENDED FOR IMPLEMENTATION OF COLLABORATIVE ASSEMBLY TASKS.

127. Face to face: An interactive facial exercise system for stroke patients with facial weakness.

128. Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect.

129. Decision support system enabled by depth imaging sensor data for intelligent automation of moving assemblies.

130. Hybrid Orientation Based Human Limbs Motion Tracking Method.

131. Automated recognition of rear seat occupants' head position using Kinect™ 3D point cloud.

132. THE USE OF MACHINE VISION TO CONTROL THE BASIC FUNCTIONS OF A CNC MACHINE TOOL USING GESTURES.

133. Design and test of a Microsoft Kinect-based system for delivering adaptive visual feedback to stroke patients during training of upper limb movement.

134. Development and Validation of a Portable and Inexpensive Tool to Measure the Drop Vertical Jump Using the Microsoft Kinect V2.

135. AR-Phototainment: An Augmented Reality Catch Game and Self-Service Photo Booth for Entertainment

136. Vaikų, turinčių raidos sutrikimų, kognityvinių funkcijų kaita, taikant virtualios realybės programą

137. A Multi-Resolution Approach for an Automated Fusion of Different Low-Cost 3D Sensors

138. Vertical Dynamic Deflection Measurement in Concrete Beams with the Microsoft Kinect

139. Assessing the Potential of Low-Cost 3D Cameras for the Rapid Measurement of Plant Woody Structure

140. Comparing RGB-D Sensors for Close Range Outdoor Agricultural Phenotyping

142. Kinect-based assessment of lower limb kinematics and dynamic postural control during the star excursion balance test.

143. Design and Test of a Closed-Loop FES System for Supporting Function of the Hemiparetic Hand Based on Automatic Detection Using the Microsoft Kinect Sensor.

144. Kinect Controlled UGV.

145. Kinect as a Generalised Interface for Games and PC Control.

146. The efficacy of the Microsoft Kinect to assess human bimanual coordination.

147. Design and test of an automated version of the modified Jebsen test of hand function using Microsoft Kinect.

148. The deadlift form analysis system using Microsoft Kinect.

149. Detecting negative obstacle using Kinect sensor.

150. Can low-cost motion-tracking systems substitute a Polhemus system when researching social motor coordination in children?

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