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101. Development of a knowledge-based and collaborative engineering design agent.

102. The use of reinforced learning to support multidisciplinary design in the AEC industry: Assessing the utilization of Markov Decision Process.

103. User Interface and User Experience: A Review on Evaluation, Design and Research Methodology for Mobile Applications.

104. Rapid Response! Investigating the Effects of Problem Definition on the Characteristics of Additively Manufactured Solutions for COVID-19.

105. Design och implementering av nödutgångssystem för skördarhytter

106. On Cross-Layer Interactions of QUIC, Encrypted DNS and HTTP/3 : Design, Evaluation and Dataset

107. Effectiveness of predominant letterforms in different small type sizes : Thai universal design font versus familiar Thai text fonts

109. Do Human and Computational Evaluations of Similarity Align? An Empirical Study of Product Function.

110. Assessing Early Stage Design Sketches and Reflections on Prototyping.

111. If a Picture is Worth 1000 Words, Is a Word Worth 1000 Features for Design Metric Estimation?

112. Techno-economic assessment of radial turbomachinery in process gas applications

113. Crossing Cultural Borders: A Case Study of Conceptual Design Outcomes of U.S. and Moroccan Student Samples.

114. Multiobjective Monotonicity Analysis: Pareto Set Dependency and Trade-Offs Causality in Configuration Design.

115. Validating Perceived Sustainable Design Features Using a Novel Collage Approach.

116. D-ART for collaboration in evaluating design alternatives.

117. Leveraging End-User Data for Enhanced Design Concept Evaluation: A Multimodal Deep Regression Model.

118. Evaluation and Optimization of In-Vehicle HUD Design by Applying an Entropy Weight-VIKOR Hybrid Method

119. Intelligent Evaluation Method for Design Education and Comparison Research between visualizing Heat-Maps of Class Activation and Eye-Movement.

122. HCI Challenges in Human Movement Analysis

123. A Comparative Study of Younger and Older Adults’ Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles

124. Participatory Evaluation of Human-Data Interaction Design Guidelines

125. Emotional Design Evaluation Index and Appraisal a Study on Design Practice

126. A Computable Framework to Efficiently Design Both Current and Robotic Legged Landers for Extraterrestrial Exploration Mission.

127. A Model-Based Method for System Reconfiguration.

128. Application of automotive safety design methodologies to the development of Euro 7 emission control systems including on board monitoring.

129. Yapay Zeka Destekli Kavramsal Tasarım: Tekerlekli Sandalye Tasarım Seçenekleri Değerlendirmede Bulanık Mantık Kullanımı.

130. A New Model for Design Evaluation in Architecture.

131. Exploration of the influence of different biomimetic designs of 3D printed multi-material artificial spinal disc on the natural mechanics restoration

134. A Taxonomy of Evaluation Methods for Information Systems Artifacts.

135. Human-Centered Design Science Research Evaluation for Gamified Augmented Reality

136. Prediction of Car Design Perception Using EEG and Gaze Patterns.

137. Optically illusive architecture (OIA): Introduction and evaluation using virtual reality.

139. Research on Attitude Accessibility in Product Design Evaluation: Cognitive Features and Memory Network

140. Evaluating Tangible and Embodied Interactions for Intercontinental Educators, Researchers, and Designers

141. 360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays

142. Towards Evaluating Architectural Design of Ancient Pilgrimage Site Using Agent Based Modelling and Simulation

143. Design Variety Measurement Using Sharma-Mittal Entropy.

144. Development of alternative reality environments for spacecraft habitat design evaluation.

145. Combining the strength of centralized control and distributed autonomy for crowdsourcing design: An integrated model of Blackboard and Bayesian network.

146. Toward Quantifiable Evidence of Excess' Value Using Personal Gaming Desktops.

147. A Novel Two-Stage Design Framework for Two-Dimensional Spatial Packing of Interconnected Components.

148. Impact of the width and shape of the sliding board on design evaluation.

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