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101. Studying the Factors of Virtual Museum Design on the Visitors' Intention and Satisfaction.

102. Acceptation of the Developed Mobile Virtual Reality Visualisations of 3D Objects from the Area of the Silk Road.

104. The Experience 'Mondrian from Inside'. An Immersive and Interactive Virtual Reality Experience in Art

105. Redefining the Digital Paradigm for Virtual Museums : Towards Interactive and Engaging Experiences in the Post-pandemic Era

106. Virtual Museums and Human-VR-Computer Interaction for Cultural Heritage Application: New Levels of Interactivity and Knowledge of Digital Models and Descriptive Geometry

107. EPANASTASIS-1821: Designing an Ιmmersive Virtual Museum for the Revival of Historical Events of the Greek Revolution

108. Digital Transformation Strategy Initiative in Cultural Heritage: The Case of Tate Museum

109. Kültürel Diplomasi Bağlamında Sanal Müzeler

110. Digital Storytelling approaches in Virtual Museums: Umbrella review of systematic reviews

111. Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study.

112. A Comprehensive HBIM to XR Framework for Museum Management and User Experience in Ducal Palace at Urbino.

113. Protocols for the Graphic and Constructive Diffusion of Digital Twins of the Architectural Heritage That Guarantee Universal Accessibility through AR and VR.

114. A Comparative Analysis of Tools for Presenting Cultural-historic Resources in Education.

115. Views of Preservice Social Studies Teachers regarding the Use of Virtual Tours during the Pandemic.

116. FAMILY INVOLVEMENT IN CULTURAL HERITAGE EDUCATION: TEACHERS' AND FAMILIES' VIEWS ON VIRTUAL MUSEUM PRACTICES.

117. Applying virtual reality tourism to cultural heritage sites: A case study on Al-Diriyah.

119. Storytelling in Virtual Museums: Engaging A Multitude of Voices

120. Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History

121. Earthquake and the pandemic on top of old problems – work of the Croatian History Museum after the Zagreb earthquake of March 2020 and during the Covid-19 pandemic

122. A proposal of virtual museum metaverse content for the MZ generation.

123. Multimedia Brochure Taganrog -- the Cultural Capital of the Don (Virtual Open-air Museum) as the Implementation of a Media Educational Project in Museum Pedagogy.

124. Analyzing Tourist Behavior in Virtual Museums Using Intelligent Approach with Feature Selection.

125. Analysing Key Steps of the Photogrammetric Pipeline for Museum Artefacts 3D Digitisation.

126. Exploring where science is made in an outdoor and digital museum in a Brazilian university.

127. Exploring where science is made in an outdoor and digital museum in a Brazilian university

128. Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview

129. Narrating Ancient Roman Heritage through Drawings and Digital Architectural Representation: From Historical Archives, UAV and LIDAR to Virtual-Visual Storytelling and HBIM Projects

130. Virtual Reality and Spatial Augmented Reality for Social Inclusion: The 'Includiamoci' Project

131. Raising awareness of the cultural, architectural, and perceptive values of historic gardens and related landscapes: panoramic cones and multi-temporal data.

132. Preliminary Application of the Algorithm Highlighting Petroglyph Patterns.

133. An Evaluation of the Effects of a Virtual Museum on Users' Attitudes towards Cultural Heritage.

134. La dantesca tarea de gestionar el futuro del patrimonio peruano exiliado: infierno, purgatorio y paraíso en el mundo de las antigüedades exiliadas.

135. O museu virtual como ferramenta para o ensino religioso.

136. Uloga digitalnih 3D modela u kontekstu muzejskog izlaganja skulpture.

137. GOŚCIE MUZEUM ON-LINE - ANALIZA PUBLICZNOŚCI WYSTAW WIRTUALNYCH W POLSCE.

138. VR Macintosh Museum: Case Study of a WebVR Application

139. When the Future Is the Past. Digital Databases for the Virtualization of Museum Collection

140. The Digital Museum as a Third Space: Giving Shape to Conceptualization

141. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments

142. Virtual Museums as a New Type of Cyber-Physical-Social System

143. Perspectives on Virtual Museum Tours

144. Museums in Cloud: forme noi in noile media

145. Virtual Museum. Museum of the Future?

146. The transition from in-person to virtual museum programing for individuals living with chronic pain – A formative evaluation

147. Virtual Museum Space as the Innovative Tool for the Student Research Practice.

148. User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries.

149. Musei virtuali e online. Nuovi modelli di fruizione e di utenza nella Rete [Virtual and online museums. New models of use and users on the Web]

150. Designing a taxonomy for virtual museums for the use of AVICOM professionals

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