366 results on '"Van Oostendorp, Herre"'
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102. The effect of surprising events in a serious game on learning mathematics
103. Reflection and integration in math game-based learning for vocational students
104. Adapting the complexity level of a serious game to the proficiency of players
105. Performance of computational cognitive models of web-navigation on real websites
106. How competition and heterogeneous collaboration interact in prevocational game-based mathematics education
107. Modeling and predicting information search behavior
108. Modeling individual differences in information search.
109. Supporting Information Search by Older Adults.
110. Game Perceptions Scale
111. El efecto cognitivo de los mapas de contenidos en un hipertexto
112. Fostering Information Seeking
113. Providing Web Credibility Assessment Support
114. Automating Web-Navigation Support Using a Cognitive Model
115. Adapting the Complexity Level of a Serious Game to the Proficiency of Players
116. Gamification in a Prototype Household Energy Game.
117. Providing Web Credibility Assessment Support.
118. Fostering Information Seeking.
119. Modeling and predicting information search behavior.
120. Affective appraisal of virtual environments
121. Experiments in serious game design : a cognitive approach
122. Sensemaking software for crime analysis
123. Towards a Theory of Context and Experience Models in Discourse Processing
124. The paradox of the guided user: assistance can be counter-effective
125. Navigating in a virtual environment with model-generated support
126. Interaction of textual and graphical information in locating web page widgets
127. ˵Zeldenrust″: A Mathematical Game-Based Learning Environment for Prevocational Students.
128. Providing Web Credibility Assessment Support.
129. Fostering Information Seeking.
130. When are pictures processed on a webpage?
131. Introducing surprising events can stimulate deep learning in a serious game
132. CoLiDeS+ Pic: a cognitive model of web-navigation based on semantic information from pictures
133. A STUDY ON THE ROLE OF NON-HYPERLINK TEXT ON WEB NAVIGATION
134. Cognitive modelling of web navigation
135. Stimulation of activity in online communities
136. Cognitive Ergonomics for Situated Human–Automation Collaboration
137. A test case for GameDNA: Conceptualizing a serious game to measure personality traits
138. The role of content in addition to hyperlinks in user-clicking behavior
139. Game design
140. Attentional Cueing in Serious Games
141. Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment
142. The effects of the number of links and navigation support on cognitive load and learning with hypertext: The mediating role of reading order
143. The Role of Reading Order and Monitoring Skills During Hypertext Comprehension
144. The Effect of Menu Type and Task Complexity on Information Retrieval Performance
145. Predicting and solving web navigation problems
146. Guidance in the interface and transfer of task performance
147. Virtual Vandalism: The Effect of Physical Incivilities on the Affective Appraisal of 3D Urban Models
148. Measuring Effectiveness of Persuasive Games Using an Informative Control Condition.
149. Development and Validation of the Game Perceptions Scale (GPS).
150. Introduction
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