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101. Early explorations of EEG as a method for interactive evolutionary design of 3-dimensional objects

102. EEG-based recognition of positive and negative emotions using for pleasant vs. unpleasant images

103. Design, optimization and fabrication of a climbing six articulated-wheeled robot using artificial evolution and 3D printing

104. Comparative analysis of electroencephalogram-based classification of user responses to statically vs. dynamically presented visual stimuli

109. Automated synthesis of mobile game environments and rulesets using a hybridized interactive evolutionary programming approach

111. Localisation for E-Learning Website of Comprehensive Universities in Malaysia.

115. Walking with EMO

121. Pareto multi-objective evolution of legged embodied organisms

122. Single- versus multiobjective optimization for evolution of neural controllers in Ms. Pac-Man

123. Evolving controllers for simulated car racing using differential evolution

124. A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence

127. Game AI generation using evolutionary multi-objective optimization

128. Online evolution of offensive strategies in real-time strategy gaming

129. Performance of signal-to-noise ratio estimator with adaptive modulation

130. An evolutionary multi-objective optimization approach to computer Go controller synthesis

131. Automatic design, optimization and In-Situ Fabrication of Heterogeneous Swarm Robot bodies using 3-D printing and multi-objective evolutionary algorithms

132. A multi-objective neuro-evolutionary optimization approach to intelligent game AI synthesis

133. A comparison of two sigmoidal-type activation functions in video game controller evolution

134. Evolving neural controllers using GA for Warcraft 3- real time strategy game

135. Interactive evolutionary programming for mobile games rules generation

136. Evolutionary and population dynamics of 3 parents differential evolution (3PDE) using self-adaptive tuning methodologies

137. Automating commercial video game development using computational intelligence

138. Multi-objective evolution and Hinton analysis of minimal neural control structures in an autonomous wheeled robot for RF-localization behaviors

139. Uniform versus Gaussian mutators in automatic generation of game AI in Ms. Pac-Man using hill-climbing

140. Evolution and analysis of self-synthesized minimalist neural controllers for collective robotics using pareto multi-objective optimization

141. Multi-objective evolution of neural Go players

142. Mathematical modelling and simulation of Protein Denaturation during Heat Treatment of Dairy Fluids

143. Automatic generation of mobile content in entertainment applications using evolutionary computing

144. Evolution strategies for evolving artificial neural networks in an arcade game

145. Evolving bidding strategies using self-adaptation genetic algorithm

146. Synthetic evolution for wheeled robot cognition in RF-localization behavior

147. Improving the performance of multiobjective evolutionary optimization algorithms using coevolutionary learning

148. Comparing the performance of deterministic dynamic adaptation GA and self adaptive GA in online auctions environment

149. Evolution of RF-signal cognition for wheeled mobile robots using pareto multi-objective optimization

150. Evolutionary multi-objective optimization of autonomous mobile robots in neural-based cognition for behavioural robustness

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