490 results on '"Sugimoto, Masanori"'
Search Results
102. Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation
103. Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts
104. Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
105. CityVoyager: An Outdoor Recommendation System Based on User Location History
106. Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices
107. A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot
108. Topical Anti‐Inflammatory and Analgesic Effects of Multiple Applications of S(+)‐Flurbiprofen Plaster (SFPP) in a Rat Adjuvant‐Induced Arthritis Model
109. Analgesic Effect of the Newly Developed S(+)‐Flurbiprofen Plaster on Inflammatory Pain in a Rat Adjuvant‐Induced Arthritis Model
110. Study on Art-Appreciation Support System to Active Appreciation
111. Electrodermal Activity-Based Feasibility Study On The Relationship Between Attention And Blinking
112. Cooperative Game to Enhance Cooperation between Children using Full-Body Interaction Technology
113. COSEY: Computer Supported Enhancement of Young Children’s Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game
114. S(+)-Flurbiprofen Shows Potent PGE2 Inhibitory Activity in Inflammatory Cells, Superior Cell Transport Activity and Skin Permeability
115. Range Image Sensor Based Eye Gaze Estimation by Using the Relationship Between the Face and Eye Directions
116. Science Education Enhancement within a Museum using Computer-human Interaction Technology
117. Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces
118. Novel application of Kinect sensor to support immersive learning within museum for children
119. Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments
120. Electrodermal activity based study on the relationship between visual attention and eye blink
121. Novel application of microphone array sensor for children's language learning support — Intelligent Interactive Design using voice separation and recognition system —
122. Treatment with the combination of ibandronate plus eldecalcitol has a synergistic effect on inhibition of bone resorption without suppressing bone formation in ovariectomized rats
123. Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions
124. Experience-based learning support system to enhance child learning in a museum
125. A rapid motion retrieval technique using simple and discrete representation of motion data
126. SyncSync: Time-of-arrival based localization method using light-synchronized acoustic waves for smartphones
127. A rapid and accurate time-synchronization technique for acoustic localization using modulated illumination
128. Toward a platform for collecting, mining, and utilizing behavior data for detecting students with depression risks
129. Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning
130. BESIDE
131. Life-size Board Game “Human SUGOROKU” To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education
132. KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System
133. Implementation and evaluation of listenability-centered sound separation system
134. Light-synchronized acoustic ToA measurement system for mobile smart nodes
135. 3D FDM-PAM
136. KIKIWAKE
137. Combination therapy with ibandronate and eldecalcitol enhances bone strength without severe suppression of bone formation in aged ovariectomized rats
138. Human SUGOROKU
139. Study on Identification of People and 3D Position Measurement with Ultrasonic Sensors and Kinect sensors
140. An accurate and compact 3D tracking system using a single camera and ultrasound
141. Investigation on Optimal Microphone Arrangement of Spherical Microphone Array to Achieve Shape Beamforming
142. Feasibility Study on Estimating Visual Attention using Electrodermal Activity
143. Sound-Separation System using Spherical Microphone Array with Three-Dimensional Directivity—KIKIWAKE 3D: Language Game for Children
144. Novel Application of Spherical Microphone Array Sensor with Three-Dimensional Directivity
145. KIKIWAKE system for promoting interest in sound source separation technique — Novel application of microphone array and signal processing
146. Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location — Realization of "Human SUGOROKU", A large scale board game in which people play as pieces
147. Application of reinforcement learning to the card game Wizard
148. A parametric motion concatenation method using cubic Bézier interpolation
149. A kinetic energy-based feature for unsupervised motion clustering
150. Smart phone localization method using dual-carrier acoustic waves
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