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104. Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces

105. CityVoyager: An Outdoor Recommendation System Based on User Location History

106. Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices

107. A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot

109. Analgesic Effect of the Newly Developed S(+)‐Flurbiprofen Plaster on Inflammatory Pain in a Rat Adjuvant‐Induced Arthritis Model

110. Study on Art-Appreciation Support System to Active Appreciation

111. Electrodermal Activity-Based Feasibility Study On The Relationship Between Attention And Blinking

118. Novel application of Kinect sensor to support immersive learning within museum for children

119. Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments

120. Electrodermal activity based study on the relationship between visual attention and eye blink

121. Novel application of microphone array sensor for children's language learning support — Intelligent Interactive Design using voice separation and recognition system —

123. Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions

124. Experience-based learning support system to enhance child learning in a museum

130. BESIDE

135. 3D FDM-PAM

136. KIKIWAKE

138. Human SUGOROKU

142. Feasibility Study on Estimating Visual Attention using Electrodermal Activity

143. Sound-Separation System using Spherical Microphone Array with Three-Dimensional Directivity—KIKIWAKE 3D: Language Game for Children

146. Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location — Realization of "Human SUGOROKU", A large scale board game in which people play as pieces

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