364 results on '"Soh, Leen-Kiat"'
Search Results
102. Predicting similarity judgments in intertemporal choice with machine learning
103. SURGE
104. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science
105. A Set of New Sea Ice Feature Descriptors for SAR Images
106. A Negotiation-Based Coalition Formation Model for Agents with Incomplete Information and Time Constraints
107. Image Analysis for Archival Discovery (Aida)
108. A Comparison of Educational Statistics and Data Mining Approaches to Identify Characteristics that Impact Online Learning
109. Aida NEH Start-Up Grant Data, 1836-1840 Case Study
110. Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thinking
111. Learning Through Computational Creativity.
112. Using Data Mining to Predict the Occurrence of Respondent Retrieval Strategies in Calendar Interviewing: The Quality of Retrospective Reports
113. Perceived Instrumentality and Career Aspirations in CS1 Courses
114. Modeling chunking effects on learning and performance using the Computational-Unified Learning Model (C-ULM): A multiagent cognitive process model
115. Students' Initial Course Motivation and Their Achievement and Retention in College CS1 Courses
116. Investigating Differences in Wiki-based Collaborative Activities between Student Engagement Profiles in CS1
117. Session details: Paper Session: Teaching with Teams
118. Understanding the Human Condition through Survey Informatics
119. Exploring Changes in Computer Science Students' Implicit Theories of Intelligence Across the Semester
120. Session details: Papers: E-Books
121. Developing an Image-Based Classifier for Detecting Poetic Content in Historic Newspaper Collections
122. Modeling Self-Efficacy as a Dynamic Cognitive Process with the Computational-Unified Learning Model (C-ULM)
123. Cluster-Based Boosting
124. Potential-based reward shaping for finite horizon online POMDP planning
125. Motivational and Self-Regulated Learning Profiles of Students Taking a Foundational Engineering Course
126. Improving learning of computational thinking using computational creativity exercises in a college CSI computer science course for engineers
127. Changes in student goal orientation across the semester in undergraduate computer science courses
128. Figures and Tables
129. Collaborative Understanding of Distributed Ontologies in a Multiagent Framework: Experiments on Operational Issues
130. Exploring Reactions to Hacktivism Among STEM College Students: A Preliminary Model of Hacktivism Support and Resistance
131. Strategic Capability-Learning for Improved Multiagent Collaboration in Ad Hoc Environments
132. Modeling self-efficacy using the computational-Unified Learning Model (C-ULM): Implications for computational psychology and cognitive computing
133. Integrating computational and creative thinking to improve learning and performance in CS1
134. Associations of students' creativity, motivation, and self-regulation with learning and achievement in college computer science courses
135. Improving learning of computational thinking using creative thinking exercises in CS-1 computer science courses
136. Significant predictors of learning from student interactions with online learning objects
137. Understanding Human Learning Using a Multi-agent Simulation of the Unified Learning Model
138. AAAI 2002 Workshops
139. MineralMiner: An active sensing simulation environment
140. Genetic Algorithm Classifier System for Semi-Supervised Learning
141. A dissimilarity function for geospatial polygons
142. A Multiagent Modeling and Investigation of Smart Homes With Power Generation, Storage, and Trading Features
143. Strategic Capability-Learning for Improved Multi-agent Collaboration in Ad-hoc Environments
144. Redistricting Using Constrained Polygonal Clustering
145. Spatio-temporal polygonal clustering with space and time as first-class citizens
146. Observer effect from stateful resources in agent sensing
147. Why Is Working Memory Capacity 4-6?
148. SimCoL: A Simulation Tool for Computer-Supported Collaborative Learning
149. Revising computer science learning objects from learner interaction data
150. Evaluating the use of learning objects in CS1
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