408 results on '"Robert Biddle"'
Search Results
102. Playscripts a new method for analyzing game design and play.
103. Graphical Password Authentication Using Cued Click Points.
104. Activity Theory for Design From Checklist to Interview - From Checklist to Interview.
105. Factoring culture into the design of a persuasive game.
106. Playing the interface: a case study of Grand Theft Auto: San Andreas.
107. Generic ownership for generic Java.
108. Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design.
109. Feeling Strangely Fine: The Well-Being Economy in Popular Games.
110. Well-Being to 'Well Done!': The Development Cycle in Role-Playing Games.
111. Investigating Social Software as Persuasive Technology.
112. Humour theory and videogames: laughter in the slaughter.
113. Postmodern prospects for conceptual modelling.
114. From pushing buttons to play and progress: value and interaction in fable.
115. A case for iconic icons.
116. Persuasive interaction for collectivist cultures.
117. Agile development: opportunity or fad?
118. Share and enjoy - Patterns for Successful Knowledge Sharing in Large Online Communities.
119. An Analysis of Persuasive Technology Tool Strategies.
120. A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery.
121. Clicki: A Framework for Light-weightWeb-based Visual Applications.
122. How can our publication models best serve our research? (panel).
123. My Friend the Customer.
124. Metaphorscape.
125. XML Database Support for Program Trace Visualisation.
126. Notes on notes on postmodern programming: radio edit.
127. Less Extreme Programming.
128. The XP Customer Role in Practice: Three Studies.
129. When XP Met Outsourcing.
130. Delegation Diagrams: Visual Support for the Development of Object-Oriented Designs.
131. Metaphors for Electronic Music Production in Reason and Live.
132. Towards a General Model for Assisting Navigation.
133. Snapshot Query-Based Debugging.
134. Software Visualisation of Java Programs in InspectJ.
135. Usage-Centered Design and Software Engineering: Models for Integration.
136. A Case Study of Cartoon Visualisation Using Aspect.
137. Aspects to Visualising Reusable Components.
138. Evaluating Scalable Vector Graphics for Use in Software Visualisation.
139. Spreadsheet Visualisation to Improve End-user Understanding.
140. No name: just notes on software reuse.
141. Teaching the Evaluation of Object-Oriented Designs.
142. Being Jane Malkovich: A Look Into the World of an XP Customer.
143. A Lightweight Web-Based Case Tool for UML Class Diagrams.
144. Icons R Icons.
145. Spreadsheet structure inspection using low level access and visualisation.
146. InspectJ: Program Monitoring for Visualisation Using AspectJ.
147. Supporting Reusable Use Cases.
148. Patterns as Signs.
149. Program Visualisation for Visual Programs.
150. How (Not) To Help People Test Drive Code.
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.