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103. Effect of HLA compatibility on engraftment of bone marrow transplants in patients with leukemia or lymphoma

104. Towards the Learning Organisation : Frameworks, Methods, and Tools for Resource-Efficient and Effective Training

105. Designing Learning Opportunities in Interaction Design : Interactionaries as a means to study and teach student design processes

106. Affective Realism of Animated Films in the Development of Simulation-Based Tutoring Systems

107. Design-based Mobile Learning Research : Results and reflections on communication and sustainability

108. Comparing Expert and Novice Driving Behaviour in a Driving Simulator

109. Designing a peer-teaching activity to promote inquiry-based learning

110. A Theoretical Framework to Conduct Informal Mobile-Learning Research in Agriculture

111. Twitter in Informal Agriculture Education : An Activity Theory Based Analysis of a Mobile Learning Approach

113. Comparing Expert and Novice Driving Behavior in a Driving Simulator

117. Keynote speeches: Video Forgery and motion editing

118. Designing Interaction in Interaction Design : Using interactionarires in order to understand student use of interaction design concepts

119. Re-evaluation of community of inquiry model with its metacognitive presence construct

122. Evaluating Interaction with Mobile Devices in Mobile Inquiry-Based Learning

123. Inquiry-Based Learning With or Without Facilitator Interactions

124. The Use of Design Patterns in Overcoming Misunderstandings in Collaborative Interaction Design

125. Design Guidelines for Location-Based and Contextual Learning Supported by Mobile Devices

126. Towards a Methodological Framework for HMI Readiness Evaluation

127. On The Derive for Mobile Experience

128. EVALUATING THE AMOUNT OF AUDIO RECORDERS NEEDED IN AN M-TEL STUDY

129. Mobile Devices as Support Rather than Distraction for Mobile Learners : Evaluating Guidelines for Design

131. Exploring the challenges of supporting collaborative mobile learning

132. Mobile Devices as Support Rather than Distraction for Mobile Learners:Evaluating Guidelines for Design

133. Assessing Performance Competence in Training Games

134. On Derive for Mobile Experience

135. Game Interaction State Graphs for Evaluation of User Engagement in Explorative and Experience-based Training Games

137. Plagiarism awareness, perception, and attitudes among students and teachers in Swedish higher education – a case study

138. Design-Oriented Research or Research-Oriented Design in Mobile Learning?

139. The design of mobile learning activities informed by learning theories

141. An Activity Theory Analysis of Collaboration in a Mobile Learning Activity

143. Get the bees away from the hive:Balancing visual focus on devices in mobile learning

144. Embodied Interaction or Context-Aware Computing? : An Integrated Approach to Design

145. Delade representationer och Kollaborativt Lärande av Interaktionsdesign [DEKAL].

147. Designing Online Learning Environments for Distance Learning

149. Where all the interaction is sketching in interaction design as an embodied practice

150. Learners' Satisfaction, Learning Style Preferences and Effectiveness of an OLE

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