375 results on '"Ramberg, Robert"'
Search Results
102. Tools, Language Technology and Communication in Computer Assisted Language Learning
103. Effect of HLA compatibility on engraftment of bone marrow transplants in patients with leukemia or lymphoma
104. Towards the Learning Organisation : Frameworks, Methods, and Tools for Resource-Efficient and Effective Training
105. Designing Learning Opportunities in Interaction Design : Interactionaries as a means to study and teach student design processes
106. Affective Realism of Animated Films in the Development of Simulation-Based Tutoring Systems
107. Design-based Mobile Learning Research : Results and reflections on communication and sustainability
108. Comparing Expert and Novice Driving Behaviour in a Driving Simulator
109. Designing a peer-teaching activity to promote inquiry-based learning
110. A Theoretical Framework to Conduct Informal Mobile-Learning Research in Agriculture
111. Twitter in Informal Agriculture Education : An Activity Theory Based Analysis of a Mobile Learning Approach
112. Twitter Micro-Blogging Based Mobile Learning Approach to Enhance the Agriculture Education Process
113. Comparing Expert and Novice Driving Behavior in a Driving Simulator
114. Comparing Expert and Novice Driving Behavior in a Driving Simulator
115. Designing Learning Opportunities in Interaction Design: Interactionaries as a means to study and teach student design processes
116. A theoretical framework to conduct informal mobile-learning research in agriculture
117. Keynote speeches: Video Forgery and motion editing
118. Designing Interaction in Interaction Design : Using interactionarires in order to understand student use of interaction design concepts
119. Re-evaluation of community of inquiry model with its metacognitive presence construct
120. User Participatory Sketching in User Requirements Gathering
121. User Participatory Sketching : A Complementary Approach to Gather User Requirements
122. Evaluating Interaction with Mobile Devices in Mobile Inquiry-Based Learning
123. Inquiry-Based Learning With or Without Facilitator Interactions
124. The Use of Design Patterns in Overcoming Misunderstandings in Collaborative Interaction Design
125. Design Guidelines for Location-Based and Contextual Learning Supported by Mobile Devices
126. Towards a Methodological Framework for HMI Readiness Evaluation
127. On The Derive for Mobile Experience
128. EVALUATING THE AMOUNT OF AUDIO RECORDERS NEEDED IN AN M-TEL STUDY
129. Mobile Devices as Support Rather than Distraction for Mobile Learners : Evaluating Guidelines for Design
130. The Language of Design
131. Exploring the challenges of supporting collaborative mobile learning
132. Mobile Devices as Support Rather than Distraction for Mobile Learners:Evaluating Guidelines for Design
133. Assessing Performance Competence in Training Games
134. On Derive for Mobile Experience
135. Game Interaction State Graphs for Evaluation of User Engagement in Explorative and Experience-based Training Games
136. Get the bees away from the hive : Balancing visual focus on devices in mobile learning
137. Plagiarism awareness, perception, and attitudes among students and teachers in Swedish higher education – a case study
138. Design-Oriented Research or Research-Oriented Design in Mobile Learning?
139. The design of mobile learning activities informed by learning theories
140. Design Heuristics for Balancing Visual Focus on Devices in Formal Mobile Learning Activities
141. An Activity Theory Analysis of Collaboration in a Mobile Learning Activity
142. Exploring Mediums of Pedagogical Support in an Across Contexts Mobile Learning Activity
143. Get the bees away from the hive:Balancing visual focus on devices in mobile learning
144. Embodied Interaction or Context-Aware Computing? : An Integrated Approach to Design
145. Delade representationer och Kollaborativt Lärande av Interaktionsdesign [DEKAL].
146. Delade representationer och kollaborativt lärande av interaktionsdesign
147. Designing Online Learning Environments for Distance Learning
148. Control, creativity and cheating in traditional and flexible education - Validating students knowledge in higher education in three educational setups
149. Where all the interaction is sketching in interaction design as an embodied practice
150. Learners' Satisfaction, Learning Style Preferences and Effectiveness of an OLE
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