337 results on '"Muldner, Kasia"'
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102. Game as life --- life as game
103. Human-robot interactions to promote play and learning
104. Pendaphonics
105. The challenges of using an intrusion detection system
106. Searching for the Right Fit: Balancing IT Security Management Model Trade-Offs
107. Human, organizational, and technological factors of IT security
108. ˵Yes!″: Using Tutor and Sensor Data to Predict Moments of Delight during Instructional Activities.
109. The challenges of using an intrusion detection system.
110. Exploring Eye Tracking to Increase Bandwidth in User Modeling.
111. Using Similarity to Infer Meta-cognitive Behaviors During Analogical Problem Solving.
112. Toward understanding distributed cognition in IT security management: the role of cues and norms.
113. Bridging Over from Learning Videos to Learning Resources Through Automatic Keyword Extraction
114. Helping Teachers Assist Their Students in Gamified Adaptive Educational Systems: Towards a Gamification Analytics Tool
115. Predicting Learners Need for Recommendation Using Dynamic Graph-Based Knowledge Tracing
116. A Gamified Solution to the Cold-Start Problem of Intelligent Tutoring System
117. Improving Students’ Problem-Solving Flexibility in Non-routine Mathematics
118. Sense of Agency in Times of Automation: A Teachers’ Professional Development Proposal on the Ethical Challenges of AI Applied to Education
119. Contingent Scaffolding for System Safety Analysis
120. The Exploration of Feeling of Difficulty Using Eye-Tracking and Skin Conductance Response
121. A Large-Scale, Open-Domain, Mixed-Interface Dialogue-Based ITS for STEM
122. Understanding Rapport over Multiple Sessions with a Social, Teachable Robot
123. The Potential for the Use of Deep Neural Networks in e-Learning Student Evaluation with New Data Augmentation Method
124. Identifying Beneficial Learning Behaviors from Large-Scale Interaction Data
125. Adaptive Forgetting Curves for Spaced Repetition Language Learning
126. Investigating Transformers for Automatic Short Answer Grading
127. Learning from Interpretable Analysis: Attention-Based Knowledge Tracing
128. Sequence-to-Sequence Models for Automated Text Simplification
129. Evaluating Student Learning in a Synchronous, Collaborative Programming Environment Through Log-Based Analysis of Projects
130. Exploring the Role of Perspective Taking in Educational Child-Robot Interaction
131. Automated Short-Answer Grading Using Deep Neural Networks and Item Response Theory
132. Automatic Dialogic Instruction Detection for K-12 Online One-on-One Classes
133. Understanding Collaborative Question Posing During Computational Modeling in Science
134. Constructing Automated Revision Graphs: A Novel Visualization Technique to Study Student Writing
135. Examining Students’ Intrinsic Cognitive Load During Program Comprehension – An Eye Tracking Approach
136. Relationships Between Math Performance and Human Judgments of Motivational Constructs in an Online Math Tutoring System
137. Machine Learning and Student Performance in Teams
138. Exercise Hierarchical Feature Enhanced Knowledge Tracing
139. Scientific Modeling Using Large Scale Knowledge
140. Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game
141. An Approach to Model Children’s Inhibition During Early Literacy and Numeracy Acquisition
142. Automated Prediction of Novice Programmer Performance Using Programming Trajectories
143. When Lying, Hiding and Deceiving Promotes Learning - A Case for Augmented Intelligence with Augmented Ethics
144. Agent-in-the-Loop: Conversational Agent Support in Service of Reflection for Learning During Collaborative Programming
145. Effect of Immediate Feedback on Math Achievement at the High School Level
146. Towards Interpretable Deep Learning Models for Knowledge Tracing
147. Toward an Automatic Speech Classifier for the Teacher
148. Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments
149. Deep-Cross-Attention Recommendation Model for Knowledge Sharing Micro Learning Service
150. Early Prediction of Success in MOOC from Video Interaction Features
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